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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 520 v4 GeForce 6800 Ultra
Halo: Reach 467% 617%
Cyberpunk 2077 2350% 3001%
Dragon Ball Z Kakarot 1000% 1292%
Red Dead Redemption 2 1683% 2157%
Call of Duty: Modern Warfare 1683% 2157%
Microsoft Flight Simulator 2350% 3001%
Doom Eternal 1433% 1841%
Grand Theft Auto VI 2625% 3349%
FIFA 20 850% 1103%
Need For Speed Heat 1683% 2157%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 520 v4 are noticeably better than the Nvidia GeForce 6800 Ultra.

The GT 520 was released over three years more recently than the GeForce 6800 Ultra, and so the GT 520 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce 6800 Ultra when running the latest games.

The GT 520 has 768 MB more video memory than the GeForce 6800 Ultra, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the GeForce 6800 Ultra has superior memory performance.

The GeForce 6800 Ultra has 27.2 GB/sec greater memory bandwidth than the GT 520, which means that the memory performance of the GeForce 6800 Ultra is slightly better than the GT 520.

The GeForce GT 520 v4 has 96 Shader Processing Units and the GeForce 6800 Ultra has 22. However, the actual shader performance of the GT 520 is 115 and the actual shader performance of the GeForce 6800 Ultra is 9. The GT 520 having 106 better shader performance is not particularly notable, as altogether the GeForce 6800 Ultra performs better when taking into account other relevant data.

The GeForce GT 520 v4 requires 29 Watts to run and the GeForce 6800 Ultra requires 124 Watts. We would recommend a PSU with at least 300 Watts for the GT 520. The GeForce 6800 Ultra requires 95 Watts more than the GT 520 to run. The difference is significant enough that the GeForce 6800 Ultra may have an adverse affect on your yearly electricity bills in comparison to the GT 520.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed598 MHzvs400 MHz
Boost Clock-vs-
ArchitectureFermi GF119-300-A1NV40/NV45
OC Potential Good vs -
Driver Support Poor vs -
Release Date20 Aug 2012vs01 Mar 2005
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
3.8
green tick vs -
1600x900
2.7
green tick vs -
1920x1080
2.1
green tick vs -
2560x1440
1.4
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs256 MB
Memory Speed500 MHzvs550 MHz
Memory Bus64 Bitvs256 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth8GB/secvs35.2GB/sec
L2 Cache 128 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units96vs22
Actual Shader Performance6%vs0%
Technology40nmvs-
Texture Mapping Units16vs-
Texture Rate9.6 GTexel/svs-
Render Output Units4vs-
Pixel Rate2.4 GPixel/svs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs0
DVI Connections1vs2
HDMI Connections1vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power29 Wattsvs124 Watts
Recommended PSU300 Watts & 22 Amps-

GPU Features

DirectX12.0vs9.0c
Shader Model5.0vs3.0
Open GL4.5vs1.5
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Celeron G530 2.4GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 520 v4 is an OEM only, Entry-Level Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU codenamed GF119-300-A1 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 589MHz.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 500MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for 3D Vision Surround, PhysX, Realtime Raytracing and other technologies.

Cooling Solution
The Cooling Solution consists of a Single-Fan.

Power Consumption
With a rated board TDP of 29W, it requires at least a 300W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required.

Performance
Gaming benchmarks put its performance on average with Radeon HD 6450.

System Suggestions
We recommend a modest processor (Intel Celeron) and 4GB of RAM for a system with GeForce GT 520 v4.
The groundbreaking new NVIDIA GeForce 6800 graphics processing units (GPUs) and their revolutionary technologies power worlds where reality and fantasy meet; worlds in which new standards are set for visual realism and quality, performance, and video functionality. The GeForce 6800 GPUs deliver powerful, elegant graphics to drench your senses, immersing you in unparalleled worlds of visual effects for the ultimate PC experience.
Recommended CPU
-
Possible GPU Upgrades
-
GPU Variants
-
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