Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 520 v4 GeForce GTX 550 Ti DirectCU TOP Edition
Red Dead Redemption 2 1683% 348%
Cyberpunk 2077 2350% 515%
Dragon Ball Z Kakarot 1000% 176%
Microsoft Flight Simulator 2350% 515%
Call of Duty: Modern Warfare 1683% 348%
Doom Eternal 1433% 285%
FIFA 20 850% 139%
Grand Theft Auto VI 2625% 584%
Need For Speed Heat 1683% 348%
Halo: Reach 467% 42%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 550 Ti DirectCU TOP Edition are massively better than the Nvidia GeForce GT 520 v4.

The GTX 550 Ti has a 377 MHz higher core clock speed and 16 more Texture Mapping Units than the GT 520. This results in the GTX 550 Ti providing 21.6 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GTX 550 Ti has a 377 MHz higher core clock speed and 20 more Render Output Units than the GT 520. This results in the GTX 550 Ti providing 21 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GT 520 was released over a year more recently than the GTX 550 Ti, and so the GT 520 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GTX 550 Ti.

The GeForce GT 520 v4 and the GeForce GTX 550 Ti DirectCU TOP Edition have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The GTX 550 Ti has 90.5 GB/sec greater memory bandwidth than the GT 520, which means that the memory performance of the GTX 550 Ti is massively better than the GT 520.

The GeForce GT 520 v4 has 96 Shader Processing Units and the GeForce GTX 550 Ti DirectCU TOP Edition has 192. However, the actual shader performance of the GT 520 is 115 and the actual shader performance of the GTX 550 Ti is 374. The GTX 550 Ti having 259 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 550 Ti delivers a massively smoother and more efficient experience when processing graphical data than the GT 520.

The GeForce GT 520 v4 requires 29 Watts to run but there is no entry for the GeForce GTX 550 Ti DirectCU TOP Edition. We would recommend a PSU with at least 300 Watts for the GT 520.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed598 MHzvs975 MHz
Boost Clock-vs-
ArchitectureFermi GF119-300-A1Fermi GF116-400-A1
OC Potential Good vs Poor
Driver Support Poor vs Poor
Release Date20 Aug 2012vs01 Mar 2011
GPU LinkGD LinkGD Link

Resolution Performance

green tick vs -
vs green tick
vs green tick
vs green tick
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs1024 MB
Memory Speed500 MHzvs1026 MHz
Memory Bus64 Bitvs192 Bit
Memory TypeDDR3vsGDDR5
Memory Bandwidth8GB/secvs98.5GB/sec
L2 Cache 128 KB vs green tick 384 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units96vs192
Actual Shader Performance6%vs18%
Texture Mapping Units16vs32
Texture Rate9.6 GTexel/svs31.2 GTexel/s
Render Output Units4vs24
Pixel Rate2.4 GPixel/svs23.4 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs1
DVI Connections1vs1
HDMI Connections1vs1
DisplayPort Connections-vs-

GPU Power Requirements

Max Power29 Watts-
Recommended PSU300 Watts & 22 Amps-

GPU Features

Shader Model5.0vs5.0
Open GL4.5vs4.5
Open CL-vs-
Notebook GPUnono

GPU Supporting Hardware

Recommended ProcessorIntel Celeron G530 2.4GHzvsIntel Core i3-2100 3.1GHz
Recommended RAM4 GBvs8 GB
Maximum Recommended Gaming Resolution1366x768vs1600x900

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 520 v4 is an OEM only, Entry-Level Graphics Card based on the first revision of the Fermi Architecture.

The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU codenamed GF119-300-A1 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 589MHz.

The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 500MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for 3D Vision Surround, PhysX, Realtime Raytracing and other technologies.

Cooling Solution
The Cooling Solution consists of a Single-Fan.

Power Consumption
With a rated board TDP of 29W, it requires at least a 300W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required.

Gaming benchmarks put its performance on average with Radeon HD 6450.

System Suggestions
We recommend a modest processor (Intel Celeron) and 4GB of RAM for a system with GeForce GT 520 v4.
GeForce GTX 550 Ti DirectCU TOP Edition is a special edition of the GeForce GTX 550 Ti. See the page of the standard version for more information.
The features include better cooling and an increase on the core-clock from 900MHz to 975MHz.
Benchmarks indicate the performance is 4.5% better when compared to the reference card.
Some modern demanding games will run at the highest settings using a 1080p resolution but the largest part will have to be played with a 720p resolution to be played optimally.
This Graphics Card needs to be paired with a decent Quad Core CPU.
Recommended CPU
Possible GPU Upgrades
GPU Variants