Select any two GPUs for comparison
VS

Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 520 v2 GeForce 6800 XT
Cyberpunk 2077 2411% 3398%
Assassins Creed: Valhalla 2197% 3100%
Call of Duty: Black Ops Cold War 2122% 2996%
FIFA 21 1167% 1665%
Watch Dogs Legion 2322% 3275%
Microsoft Flight Simulator 2122% 2996%
World of Warcraft: Shadowlands 3500% 4915%
Grand Theft Auto VI 3433% 4823%
Godfall 3978% 5581%
Genshin Impact 2411% 3398%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 520 v2 are significantly better than the Nvidia GeForce 6800 XT.

The GT 520 was released over three years more recently than the GeForce 6800 XT, and so the GT 520 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce 6800 XT when running the latest games.

The GT 520 has 768 MB more video memory than the GeForce 6800 XT, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 520 also has superior memory performance overall.

The GeForce 6800 XT has 0.5 GB/sec greater memory bandwidth than the GT 520, which means that the memory performance of the GeForce 6800 XT is marginally better than the GT 520.

The GeForce GT 520 v2 has 48 Shader Processing Units and the GeForce 6800 XT has 12. However, the actual shader performance of the GT 520 is 67 and the actual shader performance of the GeForce 6800 XT is 4. The GT 520 having 63 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 520 delivers a marginally smoother and more efficient experience when processing graphical data than the GeForce 6800 XT.

The GeForce GT 520 v2 requires 29 Watts to run but there is no entry for the GeForce 6800 XT. We would recommend a PSU with at least 300 Watts for the GT 520.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed700 MHzvs337 MHz
Boost Clock-vs-
ArchitectureFermi GF108-200-A1NV40/NV41
OC Potential Good vs -
Driver Support Poor vs -
Release Date01 Feb 2012vs02 Jan 2005
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
3.9
green tick vs -
1600x900
2.6
green tick vs -
1920x1080
1.7
green tick vs -
2560x1440
1.3
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs256 MB
Memory Speed667 MHzvs350 MHz
Memory Bus64 Bitvs256 Bit
Memory TypeDDR3vsDDR
Memory Bandwidth10.7GB/secvs11.2GB/sec
L2 Cache 256 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units48vs12
Actual Shader Performance3%vs0%
Technology40nmvs-
Texture Mapping Units8vs-
Texture Rate5.6 GTexel/svs-
Render Output Units2vs-
Pixel Rate1.4 GPixel/svs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs0
DVI Connections1vs2
HDMI Connections1vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power29 Watts-
Recommended PSU300 Watts & 22 Amps-

GPU Features

DirectX12.0vs9.0c
Shader Model5.0vs3.0
Open GL4.5vs1.5
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Celeron G530 2.4GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 520 v2 is an OEM only, Entry-Level Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU codenamed GF108-200-A1 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 2 ROPs. The Central Unit is clocked at 700MHz.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 667MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for 3D Vision Surround, PhysX, Realtime Raytracing and other technologies.

Cooling Solution
The Cooling Solution consists of a Single-Fan.

Power Consumption
With a rated board TDP of 29W, it requires at least a 300W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required.

Performance
Gaming benchmarks put its performance somewhat above Radeon HD 5450.

System Suggestions
We recommend a modest processor (Intel Celeron) and 4GB of RAM for a system with GeForce GT 520 v2.
The groundbreaking new NVIDIA GeForce 6800 graphics processing units (GPUs) and their revolutionary technologies power worlds where reality and fantasy meet; worlds in which new standards are set for visual realism and quality, performance, and video functionality. The GeForce 6800 GPUs deliver powerful, elegant graphics to drench your senses, immersing you in unparalleled worlds of visual effects for the ultimate PC experience.
Recommended CPU
-
Possible GPU Upgrades
-
GPU Variants
-
-