Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce 610M v5 GeForce GTX 660M
Red Dead Redemption 2 1845% 435%
Cyberpunk 2077 2573% 635%
Dragon Ball Z Kakarot 1100% 230%
Microsoft Flight Simulator 2573% 635%
Call of Duty: Modern Warfare 1845% 435%
Doom Eternal 1573% 360%
FIFA 20 936% 185%
Grand Theft Auto VI 2873% 718%
Need For Speed Heat 1845% 435%
Halo: Reach 518% 70%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 660M are massively better than the Nvidia GeForce 610M v5.

The GeForce GTX 660M has a 35 MHz higher core clock speed and 24 more Texture Mapping Units than the GeForce 610M v5. This results in the GeForce GTX 660M providing 20.3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GTX 660M has a 35 MHz higher core clock speed and 12 more Render Output Units than the GeForce 610M v5. This results in the GeForce GTX 660M providing 10.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce GTX 660M was released less than a year after the GeForce 610M v5, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The GeForce 610M v5 and the GeForce GTX 660M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The GeForce GTX 660M has 51.2 GB/sec greater memory bandwidth than the GeForce 610M v5, which means that the memory performance of the GeForce GTX 660M is much better than the GeForce 610M v5.

The GeForce 610M v5 has 48 Shader Processing Units and the GeForce GTX 660M has 384. However, the actual shader performance of the GeForce 610M v5 is 82 and the actual shader performance of the GeForce GTX 660M is 365. The GeForce GTX 660M having 283 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 660M delivers a significantly smoother and more efficient experience when processing graphical data than the GeForce 610M v5.

The GeForce GTX 660M transistor size technology is 12 nm (nanometers) smaller than the GeForce 610M v5. This means that the GeForce GTX 660M is expected to run slightly cooler and achieve higher clock frequencies than the GeForce 610M v5.

The GeForce 610M v5 requires 20 Watts to run and the GeForce GTX 660M requires 50 Watts. The GeForce GTX 660M requires 30 Watts more than the GeForce 610M v5 to run. The difference is not significant enough for the GeForce GTX 660M to have a noticeably larger impact on your yearly electricity bills than the GeForce 610M v5.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed800 MHzvs835 MHz
Boost Clock850 MHzvs950 MHz
ArchitectureFermi GF119Kepler GK107-N13E-GE-A2
OC Potential Poor vs Poor
Driver Support Poor vs Good
Release Date07 Dec 2011vs22 Mar 2012
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
4.3
vs green tick
7.9
1600x900
2.8
vs green tick
5.9
1920x1080
2
vs green tick
4.4
2560x1440
1.4
vs green tick
2.8
3840x2160 - vs green tick
1.8

GPU Memory

Memory2048 MBvs2048 MB
Memory Speed800 MHzvs1000 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsGDDR5
Memory Bandwidth12.8GB/secvs64GB/sec
L2 Cache 128 KB vs green tick 256 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units48vs384
Actual Shader Performance4%vs18%
Technology40nmvs28nm
Texture Mapping Units8vs32
Texture Rate6.4 GTexel/svs26.7 GTexel/s
Render Output Units4vs16
Pixel Rate3.2 GPixel/svs13.4 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs4096x2160
VGA Connections1vs0
DVI Connections1vs0
HDMI Connections1vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power20 Wattsvs50 Watts
Recommended PSU--

GPU Features

DirectX12.0vs12.0
Shader Model5.0vs5.0
Open GL4.5vs4.5
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-2310M 2.1GHzvsIntel Core i5-3360M 2.8GHz
Recommended RAM4 GBvs8 GB
Maximum Recommended Gaming Resolution1366x768vs1600x900

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce 610M v5 is a entry-level Mobile Graphics Card based on the second revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF119 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit is initially clocked at 800MHz and goes up to 850MHz, in Turbo Mode.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 800MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 20W, it is suited for small laptops.

Performance
GeForce 610M v5 can be addressed as a slower GeForce GT 520MX.
Gaming benchmarks indicate its performance is on only slightly worse than the older GeForce GT 520MX.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce 610M v5.
Overview
GeForce GTX 660M is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture.

Architecture
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.

GPU
It equips a GPU Codenamed GK107-N13E-GE-A2 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is initially clocked at 835MHz and goes up to 950MHz, in Turbo Mode.

Memory
The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1000MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 45W, it is suited for average sized laptops.

Performance
Gaming benchmarks indicate its performance is not too far from the desktop GeForce GTX 650.

System Suggestions
We recommend a decent processor (Intel Core i5 Mobile) and 8GB of RAM for a system with GeForce GTX 660M.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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