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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 730M v2 GeForce GT 550M 2GB
Cyberpunk 2077 842% 1122%
Hitman 3 1125% 1489%
Assassins Creed: Valhalla 761% 1017%
Resident Evil 8 842% 1122%
FIFA 21 375% 516%
Grand Theft Auto VI 1225% 1619%
Call of Duty: Black Ops Cold War 733% 981%
The Medium 1075% 1424%
Genshin Impact 842% 1122%
Far Cry 6 1263% 1668%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 730M v2 are noticeably better than the Nvidia GeForce GT 550M 2GB.

The GT 550M has a 21 MHz higher core clock speed and the same number of Texture Mapping Units as the GT 730M. This results in the GT 550M providing 0.3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GT 550M has a 21 MHz higher core clock speed than the GT 730M, but the GT 730M has 4 more Render Output Units than the GT 550M. As a result, the GT 730M exhibits a 2.8 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GT 730M was released over three years more recently than the GT 550M, and so the GT 730M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GT 550M when running the latest games.

The GeForce GT 730M v2 and the GeForce GT 550M 2GB have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The memory bandwidth of the GeForce GT 730M v2 and the GeForce GT 550M 2GB are the same, which means the GT 730M and the GT 550M have equal limitations when it comes to graphical data transfer.

The GeForce GT 730M v2 has 384 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the GT 730M is 336 and the actual shader performance of the GT 550M is 142. The GT 730M having 194 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 730M delivers a marginally smoother and more efficient experience when processing graphical data than the GT 550M.

The GT 730M transistor size technology is 12 nm (nanometers) smaller than the GT 550M. This means that the GT 730M is expected to run slightly cooler and achieve higher clock frequencies than the GT 550M.

The GeForce GT 730M v2 requires 33 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The GT 550M requires 2 Watts more than the GT 730M to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the GT 730M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed719 MHzvs740 MHz
Boost Clock875 MHzvs-
ArchitectureKepler GK208Fermi GF108
OC Potential Fair vs Poor
Driver Support Good vs Poor
Release Date06 Mar 2014vs06 Jan 2011
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
5.7
green tick vs
5.3
1600x900
4.3
green tick vs
3.9
1920x1080
3
green tick vs
2.6
2560x1440
2.2
green tick vs
1.9
3840x2160
1.4
green tick vs -

GPU Memory

Memory2048 MBvs2048 MB
Memory Speed900 MHzvs900 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth28.8GB/secvs28.8GB/sec
L2 Cache 128 KB vs green tick 256 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units384vs96
Actual Shader Performance16%vs7%
Technology28nmvs40nm
Texture Mapping Units16vs16
Texture Rate11.5 GTexel/svs11.8 GTexel/s
Render Output Units8vs4
Pixel Rate5.8 GPixel/svs3 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power33 Wattsvs35 Watts
Recommended PSU--

GPU Features

DirectX12.0vs12.0
Shader Model5.0vs5.0
Open GL4.5vs4.5
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-4000M 2.4GHzvsIntel Core i3-2330M 2.2GHz
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 730M v2 is a Middle-Class Mobile Graphics Card based on the second revision of the Kepler Architecture.

Architecture
This Graphics Card Equips the Kepler GK208 GPU which is essentially a power optimized version of the GK107 GPU. Whereas it still has a count of 2 Stream Multiprocessors, the bus-width has been cut in half to allow for even a smaller power consumption and consequently a cooler operating temperature.
Additionally, the GK208 GPU allows the Central Unit to reach a significant higher frequency, thanks to the Kepler Boost 2.0 Technology. The better the laptop's cooling system, the higher the frequency.

GPU
It equips a GPU Codenamed GK208 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 719MHz and may reach up to 875MHz.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Kepler Boost 2.0, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 33W, it is suited for small laptops.

Performance
GeForce GT 730M is essentially a fast GeForce GT 645M.
Gaming benchmarks indicate its performance stands somewhere between GeForce GT 635M & GeForce GT 640M.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 730M v2.
Overview
GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Performance
Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-