Recommended System Requirements | ||
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Game | GeForce GT 730M v2 | GeForce GT 550M 2GB |
Cyberpunk 2077 | 842% | 1122% |
Hitman 3 | 1125% | 1489% |
Assassins Creed: Valhalla | 761% | 1017% |
Resident Evil 8 | 842% | 1122% |
FIFA 21 | 375% | 516% |
Grand Theft Auto VI | 1225% | 1619% |
Call of Duty: Black Ops Cold War | 733% | 981% |
The Medium | 1075% | 1424% |
Genshin Impact | 842% | 1122% |
Far Cry 6 | 1263% | 1668% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 730M v2 are noticeably better than the Nvidia GeForce GT 550M 2GB.
The GT 550M has a 21 MHz higher core clock speed and the same number of Texture Mapping Units as the GT 730M. This results in the GT 550M providing 0.3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 21 MHz higher core clock speed than the GT 730M, but the GT 730M has 4 more Render Output Units than the GT 550M. As a result, the GT 730M exhibits a 2.8 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GT 730M was released over three years more recently than the GT 550M, and so the GT 730M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GT 550M when running the latest games.
The GeForce GT 730M v2 and the GeForce GT 550M 2GB have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The memory bandwidth of the GeForce GT 730M v2 and the GeForce GT 550M 2GB are the same, which means the GT 730M and the GT 550M have equal limitations when it comes to graphical data transfer.
The GeForce GT 730M v2 has 384 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the GT 730M is 336 and the actual shader performance of the GT 550M is 142. The GT 730M having 194 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 730M delivers a marginally smoother and more efficient experience when processing graphical data than the GT 550M.
The GT 730M transistor size technology is 12 nm (nanometers) smaller than the GT 550M. This means that the GT 730M is expected to run slightly cooler and achieve higher clock frequencies than the GT 550M.
The GeForce GT 730M v2 requires 33 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The GT 550M requires 2 Watts more than the GT 730M to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the GT 730M.
Core Speed | 719 MHz | vs | ![]() | 740 MHz | |
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Boost Clock | 875 MHz | ![]() | vs | - | |
Architecture | Kepler GK208 | Fermi GF108 | |||
OC Potential | Fair |
![]() |
vs | Poor | |
Driver Support | Good |
![]() | vs | Poor | |
Release Date | 06 Mar 2014 | ![]() | vs | 06 Jan 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.7
|
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vs | 5.3
|
|
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1600x900 | 4.3
|
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vs | 3.9
|
|
1920x1080 | 3
|
![]() |
vs | 2.6
|
|
2560x1440 | 2.2
|
![]() |
vs | 1.9
|
|
3840x2160 | 1.4
|
![]() |
vs | - |
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | ![]() | 900 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 28.8GB/sec | ![]() | vs | ![]() | 28.8GB/sec |
L2 Cache | 128 KB | vs | ![]() |
256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | ![]() | vs | 96 | |
---|---|---|---|---|---|
Actual Shader Performance | 16% | ![]() | vs | 7% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 16 | ![]() | vs | ![]() | 16 |
Texture Rate | 11.5 GTexel/s | vs | ![]() | 11.8 GTexel/s | |
Render Output Units | 8 | ![]() | vs | 4 | |
Pixel Rate | 5.8 GPixel/s | ![]() | vs | 3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 33 Watts | ![]() | vs | 35 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-4000M 2.4GHz | vs | ![]() | Intel Core i3-2330M 2.2GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 730M v2 is a Middle-Class Mobile Graphics Card based on the second revision of the Kepler Architecture. Architecture This Graphics Card Equips the Kepler GK208 GPU which is essentially a power optimized version of the GK107 GPU. Whereas it still has a count of 2 Stream Multiprocessors, the bus-width has been cut in half to allow for even a smaller power consumption and consequently a cooler operating temperature. Additionally, the GK208 GPU allows the Central Unit to reach a significant higher frequency, thanks to the Kepler Boost 2.0 Technology. The better the laptop's cooling system, the higher the frequency. GPU It equips a GPU Codenamed GK208 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 719MHz and may reach up to 875MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Kepler Boost 2.0, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 33W, it is suited for small laptops. Performance GeForce GT 730M is essentially a fast GeForce GT 645M. Gaming benchmarks indicate its performance stands somewhere between GeForce GT 635M & GeForce GT 640M. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 730M v2. | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |