Recommended System Requirements | ||
---|---|---|
Game | GeForce 610M v4 | GeForce GT 550M 2GB |
Cyberpunk 2077 | 1865% | 1122% |
Hitman 3 | 2457% | 1489% |
Assassins Creed: Valhalla | 1697% | 1017% |
Resident Evil 8 | 1865% | 1122% |
FIFA 21 | 891% | 516% |
Grand Theft Auto VI | 2665% | 1619% |
Call of Duty: Black Ops Cold War | 1639% | 981% |
Genshin Impact | 1865% | 1122% |
The Medium | 2352% | 1424% |
Far Cry 6 | 2743% | 1668% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the Nvidia GeForce 610M v4.
The GeForce 610M v4 has a 160 MHz higher core clock speed than the GT 550M, but the GT 550M has 8 more Texture Mapping Units than the GeForce 610M v4. As a result, the GT 550M exhibits a 4.6 GTexel/s better Texture Fill Rate than the GeForce 610M v4. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce 610M v4 has a 160 MHz higher core clock speed and 4 more Render Output Units than the GT 550M. This results in the GeForce 610M v4 providing 4.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce 610M v4 was released less than a year after the GT 550M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GT 550M has 1024 MB more video memory than the GeForce 610M v4, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 550M also has superior memory performance overall.
The GT 550M has 14.4 GB/sec greater memory bandwidth than the GeForce 610M v4, which means that the memory performance of the GT 550M is slightly better than the GeForce 610M v4.
The GeForce 610M v4 has 48 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the GeForce 610M v4 is 86 and the actual shader performance of the GT 550M is 142. The GT 550M having 56 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 550M delivers a slightly smoother and more efficient experience when processing graphical data than the GeForce 610M v4.
The GeForce 610M v4 requires 20 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The GT 550M requires 15 Watts more than the GeForce 610M v4 to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the GeForce 610M v4.
Core Speed | 900 MHz | ![]() | vs | 740 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF119 | Fermi GF108 | |||
OC Potential | Poor | vs |
![]() | Poor | |
Driver Support | Poor | vs | Poor | ||
Release Date | 01 Dec 2011 | ![]() | vs | 06 Jan 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 4.4
|
vs | ![]() |
5.3
|
|
---|---|---|---|---|---|
1600x900 | 2.9
|
vs | ![]() |
3.9
|
|
1920x1080 | 2
|
vs | ![]() |
2.6
|
|
2560x1440 | 1.4
|
vs | ![]() |
1.9
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | ![]() | 900 MHz |
Memory Bus | 64 Bit | vs | ![]() | 128 Bit | |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 14.4GB/sec | vs | ![]() | 28.8GB/sec | |
L2 Cache | 128 KB | vs | ![]() |
256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 48 | vs | ![]() | 96 | |
---|---|---|---|---|---|
Actual Shader Performance | 4% | vs | ![]() | 7% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 8 | vs | ![]() | 16 | |
Texture Rate | 7.2 GTexel/s | vs | ![]() | 11.8 GTexel/s | |
Render Output Units | 8 | ![]() | vs | 4 | |
Pixel Rate | 7.2 GPixel/s | ![]() | vs | 3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | ![]() | vs | 0 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 20 Watts | ![]() | vs | 35 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2310M 2.1GHz | ![]() | vs | Intel Core i3-2330M 2.2GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Overview GeForce 610M v4 is a entry-level Mobile Graphics Card based on the second revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF119 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit is clocked at 900MHz. Memory The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 20W, it is suited for small laptops. Performance Of all the GeForce 610M variants, this one is the fastest but also the one that consumes more energy and heats more, as it is has the highest clock frequencies. Gaming benchmarks indicate its performance is on average with the older GeForce GT 520MX. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce 610M v4. | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |