Recommended System Requirements | ||
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Game | GeForce 9300 GE | Radeon X1050 |
Hitman 3 | 8809% | 9968% |
Cyberpunk 2077 | 6748% | 7640% |
Assassins Creed: Valhalla | 6164% | 6979% |
Resident Evil 8 | 6748% | 7640% |
FIFA 21 | 3355% | 3804% |
Grand Theft Auto VI | 9536% | 10790% |
Call of Duty: Black Ops Cold War | 5961% | 6749% |
Genshin Impact | 6748% | 7640% |
Far Cry 6 | 9809% | 11099% |
The Medium | 8445% | 9558% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 9300 GE are very slightly better than the AMD Radeon X1050.
The GeForce 9300 GE has a 140 MHz higher core clock speed and 4 more Texture Mapping Units than the Radeon X1050. This results in the GeForce 9300 GE providing 2.7 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since the GeForce 9300 GE supports up to DirectX 10.
The GeForce 9300 GE has a 140 MHz higher core clock speed than the Radeon X1050 and the same number of Render Output Units. This results in the GeForce 9300 GE providing 0.6 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce 9300 GE was released over a year more recently than the Radeon X1050, and so the GeForce 9300 GE is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Radeon X1050.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The GeForce 9300 GE has 384 MB more video memory than the Radeon X1050, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce 9300 GE also has superior memory performance overall.
The GeForce 9300 GE has 2.7 GB/sec greater memory bandwidth than the Radeon X1050, which means that the memory performance of the GeForce 9300 GE is marginally better than the Radeon X1050.
The GeForce 9300 GE has 8 Shader Processing Units and the Radeon X1050 has 4. However, the actual shader performance of the GeForce 9300 GE is 4 and the actual shader performance of the Radeon X1050 is 1. The GeForce 9300 GE having 3 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 9300 GE delivers a marginally smoother and more efficient experience when processing graphical data than the Radeon X1050.
The GeForce 9300 GE transistor size technology is 45 nm (nanometers) smaller than the Radeon X1050. This means that the GeForce 9300 GE is expected to run much cooler and achieve higher clock frequencies than the Radeon X1050. While they exhibit similar graphical performance, the GeForce 9300 GE should consume less power than the Radeon X1050.
The Radeon X1050 requires 24 Watts to run but there is no entry for the GeForce 9300 GE. We would recommend a PSU with at least 300 Watts for the GeForce 9300 GE and a PSU with at least 300 Watts for the Radeon X1050. The two GPUs have been recommended a PSU with the same amount of wattage. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.
Core Speed | 540 MHz | ![]() | vs | 400 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | G98 | RV370 | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | - | vs | - | ||
Release Date | 01 Jun 2008 | ![]() | vs | 07 Dec 2006 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 512 MB | ![]() | vs | 128 MB | |
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Memory Speed | 500 MHz | ![]() | vs | 333 MHz | |
Memory Bus | 64 Bit | ![]() | vs | ![]() | 64 Bit |
Memory Type | DDR2 | ![]() | vs | ![]() | DDR2 |
Memory Bandwidth | 8GB/sec | ![]() | vs | 5.3GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 8 | ![]() | vs | 4 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | ![]() | 0% |
Technology | 65nm | ![]() | vs | 110nm | |
Texture Mapping Units | 8 | ![]() | vs | 4 | |
Texture Rate | 4.3 GTexel/s | ![]() | vs | 1.6 GTexel/s | |
Render Output Units | 4 | ![]() | vs | ![]() | 4 |
Pixel Rate | 2.2 GPixel/s | ![]() | vs | 1.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
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VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 2 | ![]() | vs | 1 | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | 24 Watts | |||
---|---|---|---|---|---|
Recommended PSU | 300 Watts & 18 Amps | ![]() | vs | ![]() | 300 Watts & 18 Amps |
DirectX | 10 | ![]() | vs | 9 | |
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Shader Model | 3.0 | ![]() | vs | 2.0 | |
Open GL | 2.1 | ![]() | vs | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | no | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | It had previously been thought that NVIDIA had decided to drop the G and NV nomenclature for a D (for Desktop) nomenclature on their processors. Following the D is the generation number and the target market indicator. NVIDIA's official designations for target markets include Mainstream, Performance, and Enthusiast. For example, the D9E indicates a 9th generation Desktop GeForce video card for the Enthusiast market[1]. However, NVIDIA has actually forked their codenames into those of graphics processors, and those of graphics cards. The GPU cores have kept the prefix 'G' and future versions will include the prefix 'GT'; whereas the actual cards are now codenamed as D, generation number and target market. | Radeon X1050 is an entry-level GFX based on the 110nm variant of the R300 architecture. It's based on the RV370 Core and offers 4 Pixel Shaders, 4 TMUs and 4 ROPs, on a 64-bit of standard DDR2. The central unit runs at 400MHz and the memory clock operates at up to 333MHz. Expect a TDP of up to 24 Watt. Radeon X1050 is not related to the rest of the X1000 Series GPUs due to being based on the R300 architecture and not on the R500. Its performance is relatively limited - even for DirectX 9 based games. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |