Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Intel HD Graphics 5500 Mobile Radeon R7 M260
Cyberpunk 2077 1629% 1370%
Horizon: Zero Dawn 1159% 970%
Assassins Creed: Valhalla 1629% 1370%
Valorant 24% 5%
Grand Theft Auto VI 1771% 1490%
Death Stranding 1229% 1030%
Sword Art Online: Alicization Lycoris 1676% 1410%
F1 2020 1335% 1120%
Doom Eternal 1182% 990%
Hyper Scape 1076% 900%

In terms of overall gaming performance, the graphical capabilities of the AMD Radeon R7 M260 are very slightly better than the Intel HD Graphics 5500 Mobile.

The Radeon R7 M260 has a 840 MHz higher core clock speed and 20 more Texture Mapping Units than the Graphics 5500. This results in the Radeon R7 M260 providing 22.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The Radeon R7 M260 has a 840 MHz higher core clock speed and 7 more Render Output Units than the Graphics 5500. This results in the Radeon R7 M260 providing 7.4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics 5500 was released less than a year after the Radeon R7 M260, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The Radeon R7 M260 has 2048 MB video memory, but the Graphics 5500 does not have an entry, so the two GPUs cannot be reliably compared in this area.

The HD Graphics 5500 Mobile has 24 Shader Processing Units and the Radeon R7 M260 has 384. However, the actual shader performance of the Graphics 5500 is 182 and the actual shader performance of the Radeon R7 M260 is 320. The Radeon R7 M260 having 138 better shader performance and an altogether better performance when taking into account other relevant data means that the Radeon R7 M260 delivers a marginally smoother and more efficient experience when processing graphical data than the Graphics 5500.

The Graphics 5500 transistor size technology is 14 nm (nanometers) smaller than the Radeon R7 M260. This means that the Graphics 5500 is expected to run slightly cooler and achieve higher clock frequencies than the Radeon R7 M260. While they exhibit similar graphical performance, the Graphics 5500 should consume less power than the Radeon R7 M260.

The HD Graphics 5500 Mobile requires 15 Watts to run and the Radeon R7 M260 requires 35 Watts. The Radeon R7 M260 requires 20 Watts more than the Graphics 5500 to run. The difference is not significant enough for the Radeon R7 M260 to have a noticeably larger impact on your yearly electricity bills than the Graphics 5500.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed100 MHzvs940 MHz
Boost Clock950 MHzvs980 MHz
ArchitectureBroadwell GT2GCN 1.1 Topaz XT
OC Potential None vs Poor
Driver Support Ok vs Great
Release Date05 Jan 2015vs11 Jun 2014
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
5.2
vs green tick
5.4
1600x900
3.6
vs green tick
4
1920x1080
2.5
vs green tick
2.7
2560x1440
1.8
vs green tick
1.9
3840x2160
1.3
green tick vs
1.2

GPU Memory

MemoryN/Avs2048 MB
Memory Speed933 MHzvs1000 MHz
Memory Bus128 Bitvs64 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth29.9GB/secvs16GB/sec
L2 Cache 512 KB green tick vs 256 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units24vs384
Actual Shader Performance9%vs15%
Technology14nmvs28nm
Texture Mapping Units4vs24
Texture Rate0.4 GTexel/svs22.6 GTexel/s
Render Output Units1vs8
Pixel Rate0.1 GPixel/svs7.5 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs4096x2160
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections-vs0
Comparison

GPU Power Requirements

Max Power15 Wattsvs35 Watts
Recommended PSU--

GPU Features

DirectX12.0vs12.0
Shader Model5.0vs5.0
Open GL4.4vs4.4
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatednovsyes
Comparison

GPU Supporting Hardware

Recommended Processor-Intel Core i5-4200M 2.5GHz
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
Intel HD Graphics 5500 Mobile are Integrated Graphics in some of Intel's ULV Broadwell Processors.

Architecture
The Broadwell Core includes support for DirectX 11.2, OpenCL 2.0 and OpenGL 4.3. Additionally, it also offers better Decoding Performance, when compared to its Predecessors.

GPU
It equips a GPU Codenamed GT2 which offers 24 Shader Processing Units, 4 TMUs and 1 ROPs. The Central Unit Initially Runs at 100MHz and goes up to 950MHz, in Turbo Mode.

Memory
The GPU Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 1GB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. In this case, it is 800MHz.
It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Performance
Gaming benchmarks put its performance almost on level with a dedicated GeForce GT 540M.

System Suggestions
We recommend 4GB of RAM for a system with Intel HD Graphics 5500 Mobile.
PLEASE NOTE THAT THIS GRAPHICS CARD HAS 2 VARIANTS: DDR3 + 64-bit AND DDR3 + 128-bit. THIS IS THE DDR3 + 64-bit VARIANT.

Radeon R7 M260 is a middle-class mobile graphics card. It is based on 28nm Topaz XT Core of the GCN 1.1 architecture.

Radeon R7 M260 offers 384 Shader Processing Units, 24 TMUs and 8 ROPs, on a 64-bit of DDR3. While the central unit runs at 940MHz and goes up to 980MHz, in Turbo Mode, the memory clock operates at 1000MHz. It has a rated TDP board of around 35W.

This version is even worse suited for higher resolutions but it is expected to perform better than its 128-bit counterpart at lower resolutions and in certain games. Still, the 128-bit should still be overall slightly faster.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-