Recommended System Requirements | ||
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Game | GeForce GT 730 v3 Gigabyte 2GB Edition | FirePro V5700 |
Cyberpunk 2077 | 1156% | 1087% |
Assassins Creed: Valhalla | 1048% | 986% |
Call of Duty: Black Ops Cold War | 1011% | 950% |
Grand Theft Auto VI | 1667% | 1570% |
FIFA 21 | 533% | 499% |
Genshin Impact | 1156% | 1087% |
Far Cry 6 | 1717% | 1617% |
Hitman 3 | 1533% | 1444% |
Watch Dogs Legion | 1111% | 1045% |
World of Warcraft: Shadowlands | 1700% | 1602% |
In terms of overall gaming performance, the graphical capabilities of the AMD FirePro V5700 are very slightly better than the Nvidia GeForce GT 730 v3 Gigabyte 2GB Edition.
The GT 730 and the FirePro V5700 have the same core clock speed of 700 MHz, but the FirePro V5700 has 16 more Texture Mapping Units than the GT 730. As a result, the FirePro V5700 exhibits a 11.2 GTexel/s better Texture Fill Rate than the GT 730. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 730 and the FirePro V5700 have the same core clock speed of 700 MHz, but the FirePro V5700 has 4 more Render Output Units than the GT 730. As a result, the FirePro V5700 exhibits a 2.8 GPixel/s better Pixel Fill Rate than the GT 730. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GT 730 was released over three years more recently than the FirePro V5700, and so the GT 730 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the FirePro V5700 when running the latest games.
The GT 730 has 1536 MB more video memory than the FirePro V5700, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 730 also has superior memory performance overall.
The memory bandwidth of the GeForce GT 730 v3 Gigabyte 2GB Edition and the FirePro V5700 are the same, which means the GT 730 and the FirePro V5700 have equal limitations when it comes to graphical data transfer.
The GeForce GT 730 v3 Gigabyte 2GB Edition has 96 Shader Processing Units and the FirePro V5700 has 320. However, the actual shader performance of the GT 730 is 134 and the actual shader performance of the FirePro V5700 is 146. The FirePro V5700 having 12 better shader performance and an altogether better performance when taking into account other relevant data means that the FirePro V5700 delivers a marginally smoother and more efficient experience when processing graphical data than the GT 730.
The GT 730 transistor size technology is 15 nm (nanometers) smaller than the FirePro V5700. This means that the GT 730 is expected to run slightly cooler and achieve higher clock frequencies than the FirePro V5700. While they exhibit similar graphical performance, the GT 730 should consume less power than the FirePro V5700.
The GeForce GT 730 v3 Gigabyte 2GB Edition requires 49 Watts to run and the FirePro V5700 requires 56 Watts. We would recommend a PSU with at least 300 Watts for the GT 730 and a PSU with at least 350 Watts for the FirePro V5700. The FirePro V5700 requires 7 Watts more than the GT 730 to run. The difference is not significant enough for the FirePro V5700 to have a noticeably larger impact on your yearly electricity bills than the GT 730.
Core Speed | 700 MHz | ![]() | vs | ![]() | 700 MHz |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF108-400-A1 | RV730 | |||
OC Potential | Good |
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vs | Poor | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 18 Jun 2014 | ![]() | vs | 08 Aug 2008 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
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vs | - | |
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1600x900 | 3.8
|
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vs | - | |
1920x1080 | 2.5
|
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vs | - | |
2560x1440 | 1.9
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 512 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | ![]() | 900 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 28.8GB/sec | ![]() | vs | ![]() | 28.8GB/sec |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | vs | ![]() | 320 | |
---|---|---|---|---|---|
Actual Shader Performance | 6% | vs | ![]() | 7% | |
Technology | 40nm | ![]() | vs | 55nm | |
Texture Mapping Units | 16 | vs | ![]() | 32 | |
Texture Rate | 11.2 GTexel/s | vs | ![]() | 22.4 GTexel/s | |
Render Output Units | 4 | vs | ![]() | 8 | |
Pixel Rate | 2.8 GPixel/s | vs | ![]() | 5.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 49 Watts | ![]() | vs | 56 Watts | |
---|---|---|---|---|---|
Recommended PSU | 300 Watts & 18 Amps | ![]() | vs | 350 Watts & 20 Amps |
DirectX | 12.0 | ![]() | vs | 10.1 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.1 | |
Open GL | 4.5 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Pentium G3220 3.0GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | GeForce GT 730 v3 Gigabyte 2GB Edition is a special edition of the middle-class GeForce GT 730 v3. This Edition comes with a special cooling solution which keeps the GPU cooler under load and no overclock out of the box. Performance-wise, it's as fast as the reference GeForce GT 730 v3. | The FireGL line is designed for multimedia content creation programs, such as 3DS Max, mechanical engineering design software such as Solidworks, and civil engineering architectural software such as Chief Architect, whereas Radeon counterparts are suited towards video games. FireGL drivers were built with maximum image quality and pixel precision, with CAD specific functionalities such as the recently introduced AutoDetection Technology to tune the parameters inside the driver to achieve maximum performance for predefined list of software. However, because the drivers are also based on the Catalyst drivers made for the Radeon line, it makes them suitable for gaming, at the expense of probable compatibility issues with the very latest games due to the age of the drivers, with FireGL cards in theory pushing more data than their Radeon gaming counterparts The ATI FireGL range of video cards, renamed to FirePro 3D in late 2008, is the series specifically for CAD (Computer Aided Design) and DCC (Digital Content Creation) software, usually found in workstations. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - | - |