Recommended System Requirements | ||
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Game | FireGL V3600 | Radeon X1050 |
Hitman 3 | 4969% | 9968% |
Cyberpunk 2077 | 3797% | 7640% |
Assassins Creed: Valhalla | 3464% | 6979% |
Resident Evil 8 | 3797% | 7640% |
FIFA 21 | 1866% | 3804% |
Grand Theft Auto VI | 5383% | 10790% |
Call of Duty: Black Ops Cold War | 3348% | 6749% |
Genshin Impact | 3797% | 7640% |
Far Cry 6 | 5538% | 11099% |
The Medium | 4762% | 9558% |
In terms of overall gaming performance, the graphical capabilities of the AMD FireGL V3600 are significantly better than the AMD Radeon X1050.
The FireGL V3600 was released less than a year after the Radeon X1050, and so they are likely to have similar driver support for optimizing performance when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The FireGL V3600 has 128 MB more video memory than the Radeon X1050, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the FireGL V3600 also has superior memory performance overall.
The FireGL V3600 has 10.7 GB/sec greater memory bandwidth than the Radeon X1050, which means that the memory performance of the FireGL V3600 is slightly better than the Radeon X1050.
The FireGL V3600 has 120 Shader Processing Units and the Radeon X1050 has 4. However, the actual shader performance of the FireGL V3600 is 47 and the actual shader performance of the Radeon X1050 is 1. The FireGL V3600 having 46 better shader performance and an altogether better performance when taking into account other relevant data means that the FireGL V3600 delivers a marginally smoother and more efficient experience when processing graphical data than the Radeon X1050.
The Radeon X1050 requires 24 Watts to run but there is no entry for the FireGL V3600. We would recommend a PSU with at least 350 Watts for the FireGL V3600 and a PSU with at least 300 Watts for the Radeon X1050. The FireGL V3600 has been recommended a PSU with 50 Watts more than the Radeon X1050. The difference is significant enough that the FireGL V3600 may have a slight adverse affect on your yearly electricity bills in comparison to the Radeon X1050.
Core Speed | 600 MHz | ![]() | vs | 400 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | - | RV370 | |||
OC Potential | - | vs |
![]() | Fair | |
Driver Support | - | vs | - | ||
Release Date | 01 Jan 2007 | ![]() | vs | 07 Dec 2006 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 256 MB | ![]() | vs | 128 MB | |
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Memory Speed | 500 MHz | ![]() | vs | 333 MHz | |
Memory Bus | 128 Bit | ![]() | vs | 64 Bit | |
Memory Type | GDDR3 | ![]() | vs | DDR2 | |
Memory Bandwidth | 16GB/sec | ![]() | vs | 5.3GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 120 | ![]() | vs | 4 | |
---|---|---|---|---|---|
Actual Shader Performance | 2% | ![]() | vs | 0% | |
Technology | - | vs | ![]() | 110nm | |
Texture Mapping Units | - | vs | ![]() | 4 | |
Texture Rate | - | vs | ![]() | 1.6 GTexel/s | |
Render Output Units | - | vs | ![]() | 4 | |
Pixel Rate | - | vs | ![]() | 1.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2048x1536 | vs | ![]() | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | - | vs | ![]() | 1 | |
DVI Connections | 2 | ![]() | vs | 1 | |
HDMI Connections | - | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | 24 Watts | |||
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Recommended PSU | 350 Watts | vs | ![]() | 300 Watts & 18 Amps |
DirectX | 10 | ![]() | vs | 9 | |
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Shader Model | 4.0 | ![]() | vs | 2.0 | |
Open GL | 2.1 | ![]() | vs | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | The ATI FireGL range of video cards, renamed to FirePro 3D in late 2008, is the series specifically for CAD (Computer Aided Design) and DCC (Digital Content Creation) software, usually found in workstations. The FireGL line is designed for multimedia content creation programs, such as 3DS Max, and mechanical engineering design software such as Solidworks, whereas Radeon counterparts are suited towards video games. FireGL drivers were built with maximum image quality and pixel precision, with CAD specific functionalities such as the recently introduced AutoDetection Technology to tune the parameters inside the driver to achieve maximum performance for predefined list of software. However, because the drivers are also based on the Catalyst drivers made for the Radeon line, it makes them suitable for gaming, at the expense of probable compatibility issues with the very latest games due to the age of the drivers, with FireGL cards in theory pushing more data than their Radeon gaming counterparts. | Radeon X1050 is an entry-level GFX based on the 110nm variant of the R300 architecture. It's based on the RV370 Core and offers 4 Pixel Shaders, 4 TMUs and 4 ROPs, on a 64-bit of standard DDR2. The central unit runs at 400MHz and the memory clock operates at up to 333MHz. Expect a TDP of up to 24 Watt. Radeon X1050 is not related to the rest of the X1000 Series GPUs due to being based on the R300 architecture and not on the R500. Its performance is relatively limited - even for DirectX 9 based games. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |