Recommended System Requirements | ||
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Game | FirePro S9150 | GeForce GTX 465 |
Cyberpunk 2077 | 62% | 265% |
Hitman 3 | 111% | 374% |
Assassins Creed: Valhalla | 48% | 233% |
Resident Evil 8 | 62% | 265% |
FIFA 21 | 18% | 84% |
Grand Theft Auto VI | 128% | 413% |
Call of Duty: Black Ops Cold War | 44% | 223% |
Genshin Impact | 62% | 265% |
The Medium | 103% | 355% |
Far Cry 6 | 135% | 427% |
In terms of overall gaming performance, the graphical capabilities of the AMD FirePro S9150 are massively better than the Nvidia GeForce GTX 465.
The FirePro S9150 has a 293 MHz higher core clock speed and 132 more Texture Mapping Units than the GeForce GTX 465. This results in the FirePro S9150 providing 131.7 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The FirePro S9150 has a 293 MHz higher core clock speed and 32 more Render Output Units than the GeForce GTX 465. This results in the FirePro S9150 providing 38.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The FirePro S9150 was released over three years more recently than the GeForce GTX 465, and so the FirePro S9150 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTX 465 when running the latest games.
The FirePro S9150 has 15360 MB more video memory than the GeForce GTX 465, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the FirePro S9150 also has superior memory performance overall.
The FirePro S9150 has 217.3 GB/sec greater memory bandwidth than the GeForce GTX 465, which means that the memory performance of the FirePro S9150 is massively better than the GeForce GTX 465.
The FirePro S9150 has 2816 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the FirePro S9150 is 2534 and the actual shader performance of the GeForce GTX 465 is 427. The FirePro S9150 having 2107 better shader performance and an altogether better performance when taking into account other relevant data means that the FirePro S9150 delivers a massively smoother and more efficient experience when processing graphical data than the GeForce GTX 465.
The FirePro S9150 transistor size technology is 12 nm (nanometers) smaller than the GeForce GTX 465. This means that the FirePro S9150 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 465.
The FirePro S9150 requires 235 Watts to run and the GeForce GTX 465 requires 200 Watts. We would recommend a PSU with at least 550 Watts for the GeForce GTX 465, but we do not have a recommended PSU wattage for the FirePro S9150. The FirePro S9150 requires 35 Watts more than the GeForce GTX 465 to run. The difference is significant enough that the FirePro S9150 may have a slight adverse affect on your yearly electricity bills in comparison to the GeForce GTX 465.
Core Speed | 900 MHz | ![]() | vs | 607 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | GCN 2.0 Hawaii XT GL | Fermi GF100-030-A3 | |||
OC Potential | Good |
![]() |
vs | Fair | |
Driver Support | - | vs | Poor | ||
Release Date | 01 Aug 2014 | ![]() | vs | 01 May 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
9.4
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
7.2
|
|
1920x1080 | - | vs | ![]() |
5.5
|
|
2560x1440 | - | vs | ![]() |
3.6
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 16384 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 1250 MHz | ![]() | vs | 802 MHz | |
Memory Bus | 512 Bit | ![]() | vs | 256 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 320GB/sec | ![]() | vs | 102.7GB/sec | |
L2 Cache | 1024 KB | ![]() |
vs | 512 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 2816 | ![]() | vs | 352 | |
---|---|---|---|---|---|
Actual Shader Performance | 100% | ![]() | vs | 21% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 176 | ![]() | vs | 44 | |
Texture Rate | 158.4 GTexel/s | ![]() | vs | 26.7 GTexel/s | |
Render Output Units | 64 | ![]() | vs | 32 | |
Pixel Rate | 57.6 GPixel/s | ![]() | vs | 19.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | ![]() | 2 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 235 Watts | vs | ![]() | 200 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | 550 Watts & 30 Amps |
DirectX | 11.2 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.2 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Xeon E7-8890 v2 | vs | ![]() | Intel Core i5-760 2.8GHz | |
---|---|---|---|---|---|
Recommended RAM | 16 GB | vs | ![]() | 8 GB | |
Maximum Recommended Gaming Resolution | 5760x1600 | ![]() | vs | 1920x1080 |
Performance Value | ![]() |
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Mini Review | FirePro S9150 is a server GPU based on the 28nm GCN architecture. It's based on the Hawaii XT Core (same used on Radeon R9 290X) and therefore offers 2816 Shader Processing Units, 176 TMUs and 64 ROPs on a 512-bit interface of fast GDDR5. The central unit is clocked 900MHz while the memory clock operates at 1250MHZ. Compared to Radeon R9 290X, its central unit is slightly lower and overall its gaming performance is lower than Radeon R9 290X because the latter benefits from certified gaming drivers which unlock the GCN's architecture potential while FirePro S9150 is made for professional applications. Therefore, expect its performance to be between 10% and 15% worse than Radeon R9 290X. | GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture. It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz. Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2. Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally. |
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Recommended CPU | |||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - |