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Gaming Performance Comparison

Recommended System Requirements
Game Radeon R3 6210 GeForce GTX 660M
Cyberpunk 2077 2544% 635%
Red Dead Redemption 2 1824% 435%
Dragon Ball Z Kakarot 1087% 230%
Halo: Reach 512% 70%
Microsoft Flight Simulator 2544% 635%
Call of Duty: Modern Warfare 1824% 435%
FIFA 20 925% 185%
Doom Eternal 1555% 360%
Grand Theft Auto VI 2841% 718%
Need For Speed Heat 1824% 435%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 660M are massively better than the AMD Radeon R3 6210.

The GeForce GTX 660M has a 235 MHz higher core clock speed and 24 more Texture Mapping Units than the Radeon R3 6210. This results in the GeForce GTX 660M providing 21.9 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GTX 660M has a 235 MHz higher core clock speed and 12 more Render Output Units than the Radeon R3 6210. This results in the GeForce GTX 660M providing 11 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Radeon R3 6210 was released over a year more recently than the GeForce GTX 660M, and so the Radeon R3 6210 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GTX 660M.

The GeForce GTX 660M has 2048 MB video memory, but the Radeon R3 6210 does not have an entry, so the two GPUs cannot be reliably compared in this area.

The Radeon R3 6210 has 128 Shader Processing Units and the GeForce GTX 660M has 384. However, the actual shader performance of the Radeon R3 6210 is 50 and the actual shader performance of the GeForce GTX 660M is 365. The GeForce GTX 660M having 315 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 660M delivers a massively smoother and more efficient experience when processing graphical data than the Radeon R3 6210.

The Radeon R3 6210 requires 15 Watts to run and the GeForce GTX 660M requires 50 Watts. The GeForce GTX 660M requires 35 Watts more than the Radeon R3 6210 to run. The difference is significant enough that the GeForce GTX 660M may have a slight adverse affect on your yearly electricity bills in comparison to the Radeon R3 6210.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed600 MHzvs835 MHz
Boost Clock-vs950 MHz
ArchitectureBeemaKepler GK107-N13E-GE-A2
OC Potential None vs Poor
Driver Support - vs Good
Release Date29 Apr 2014vs22 Mar 2012
GPU LinkGD LinkGD Link

Resolution Performance

1366x768 - vs green tick
1600x900 - vs green tick
1920x1080 - vs green tick
2560x1440 - vs green tick
3840x2160 - vs green tick

GPU Memory

MemoryN/Avs2048 MB
Memory Speed800 MHzvs1000 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsGDDR5
Memory Bandwidth12.8GB/secvs64GB/sec
L2 Cache 2048 KB green tick vs 256 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units128vs384
Actual Shader Performance2%vs18%
Texture Mapping Units8vs32
Texture Rate4.8 GTexel/svs26.7 GTexel/s
Render Output Units4vs16
Pixel Rate2.4 GPixel/svs13.4 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs4096x2160
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections-vs-

GPU Power Requirements

Max Power15 Wattsvs50 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs5.0
Open GL4.3vs4.5
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended ProcessorAMD APU A4-6210 Quad-CorevsIntel Core i5-3360M 2.8GHz
Recommended RAM4 GBvs8 GB
Maximum Recommended Gaming Resolution1280x720vs1600x900

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewRadeon R3 6210 is an integrated Graphics Card in the APU A4-6210.

It is based on the Graphics Core Next Architecture and offers 128 Shader Processing Units, 8 TMUs and 4 ROPs. While the central unit is set at 600MHz, the memory bus-width will be of 64-bit, as the processor only support single channeled RAM. The memory clock runs at up to 800MHz.
The Graphics Card also shares the processor's L2 Cache of 2MB. Therefore, it reduces the need to resort to its memory bandwidth.

Overall, the Graphics Card's performance depends a lot on the system configuration. Best case scenario, expect performance around 10% lower than an integrated Intel HD 4000.
The card is only suited for gaming below 720p and all modern demanding games can be played at least on low settings.
GeForce GTX 660M is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture.

The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.

It equips a GPU Codenamed GK107-N13E-GE-A2 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is initially clocked at 835MHz and goes up to 950MHz, in Turbo Mode.

The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1000MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 45W, it is suited for average sized laptops.

Gaming benchmarks indicate its performance is not too far from the desktop GeForce GTX 650.

System Suggestions
We recommend a decent processor (Intel Core i5 Mobile) and 8GB of RAM for a system with GeForce GTX 660M.
Recommended CPU
Possible GPU Upgrades
GPU Variants