Recommended System Requirements | ||
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Game | Radeon R4 7050B | GeForce GT 550M 2GB |
Cyberpunk 2077 | 1768% | 1122% |
Assassins Creed: Valhalla | 1608% | 1017% |
Call of Duty: Black Ops Cold War | 1553% | 981% |
Grand Theft Auto VI | 2528% | 1619% |
FIFA 21 | 842% | 516% |
Genshin Impact | 1768% | 1122% |
Far Cry 6 | 2602% | 1668% |
Hitman 3 | 2330% | 1489% |
Watch Dogs Legion | 1702% | 1078% |
World of Warcraft: Shadowlands | 2578% | 1651% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the AMD Radeon R4 7050B.
The GT 550M has a 187 MHz higher core clock speed and 8 more Texture Mapping Units than the Radeon R4 7050B. This results in the GT 550M providing 7.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 187 MHz higher core clock speed than the Radeon R4 7050B and the same number of Render Output Units. This results in the GT 550M providing 0.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Radeon R4 7050B was released over three years more recently than the GT 550M, and so the Radeon R4 7050B is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GT 550M when running the latest games.
The GT 550M has 2048 MB video memory, but the Radeon R4 7050B does not have an entry, so the two GPUs cannot be reliably compared in this area.
The Radeon R4 7050B has 192 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the Radeon R4 7050B is 69 and the actual shader performance of the GT 550M is 142. The GT 550M having 73 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 550M delivers a marginally smoother and more efficient experience when processing graphical data than the Radeon R4 7050B.
The Radeon R4 7050B transistor size technology is 12 nm (nanometers) smaller than the GT 550M. This means that the Radeon R4 7050B is expected to run slightly cooler and achieve higher clock frequencies than the GT 550M.
The Radeon R4 7050B requires 17 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The GT 550M requires 18 Watts more than the Radeon R4 7050B to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the Radeon R4 7050B.
Core Speed | 553 MHz | vs | ![]() | 740 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Kaveri | Fermi GF108 | |||
OC Potential | None | vs |
![]() | Poor | |
Driver Support | - | vs | Poor | ||
Release Date | 30 Jun 2014 | ![]() | vs | 06 Jan 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
5.3
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
3.9
|
|
1920x1080 | - | vs | ![]() |
2.6
|
|
2560x1440 | - | vs | ![]() |
1.9
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | N/A | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | vs | ![]() | 900 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 25.6GB/sec | vs | ![]() | 28.8GB/sec | |
L2 Cache | 1024 KB | ![]() |
vs | 256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 192 | ![]() | vs | 96 | |
---|---|---|---|---|---|
Actual Shader Performance | 3% | vs | ![]() | 7% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 8 | vs | ![]() | 16 | |
Texture Rate | 4.4 GTexel/s | vs | ![]() | 11.8 GTexel/s | |
Render Output Units | 4 | ![]() | vs | ![]() | 4 |
Pixel Rate | 2.2 GPixel/s | vs | ![]() | 3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 17 Watts | ![]() | vs | 35 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.2 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.3 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | AMD APU A6-7050B Dual-Core | ![]() | vs | Intel Core i3-2330M 2.2GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1280x720 | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Radeon R4 7050B is an integrated Graphics Card in the APU A6-7050B. It is based on the Graphics Core Next Architecture and offers 192 Shader Processing Units, 8 TMUs and 4 ROPs. While the central unit is set at 553MHz, the memory bus-width will depend on whether or not the system's RAM is dual-channeled and the operating memory clock, on its frequency. Thus, it can be either 64-bit or 128-bit and up to 800MHz. The Graphics Card also shares the processor's L2 Cache of 1MB. Therefore, it reduces the need to resort to its memory bandwidth. Overall, the Graphics Card's performance depends a lot on the system configuration. Best case scenario, expect performance similar to an integrated Intel HD 4000. The card is only suited for gaming below 720p and all modern demanding games can be played at least on low settings. | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |