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Gaming Performance Comparison

Recommended System Requirements
Game Radeon R6 7300 GeForce GT 550M
Cyberpunk 2077 1076% 1122%
Assassins Creed: Valhalla 975% 1017%
Call of Duty: Black Ops Cold War 941% 981%
FIFA 21 493% 516%
Watch Dogs Legion 1034% 1078%
Microsoft Flight Simulator 941% 981%
World of Warcraft: Shadowlands 1586% 1651%
Grand Theft Auto VI 1555% 1619%
Godfall 1809% 1884%
Genshin Impact 1076% 1122%

In terms of overall gaming performance, the graphical capabilities of the AMD Radeon R6 7300 are marginally better than the Nvidia GeForce GT 550M.

The GeForce GT 550M has a 207 MHz higher core clock speed than the Radeon R6 7300, but the Radeon R6 7300 has 8 more Texture Mapping Units than the GeForce GT 550M. As a result, the Radeon R6 7300 exhibits a 1 GTexel/s better Texture Fill Rate than the GeForce GT 550M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GT 550M has a 207 MHz higher core clock speed than the Radeon R6 7300, but the Radeon R6 7300 has 4 more Render Output Units than the GeForce GT 550M. As a result, the Radeon R6 7300 exhibits a 1.3 GPixel/s better Pixel Fill Rate than the GeForce GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Radeon R6 7300 was released over three years more recently than the GeForce GT 550M, and so the Radeon R6 7300 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GT 550M when running the latest games.

The GeForce GT 550M has 1024 MB video memory, but the Radeon R6 7300 does not have an entry, so the two GPUs cannot be reliably compared in this area.

The Radeon R6 7300 has 384 Shader Processing Units and the GeForce GT 550M has 96. However, the actual shader performance of the Radeon R6 7300 is 133 and the actual shader performance of the GeForce GT 550M is 142. The GeForce GT 550M having 9 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GT 550M delivers a marginally smoother and more efficient experience when processing graphical data than the Radeon R6 7300.

The Radeon R6 7300 transistor size technology is 12 nm (nanometers) smaller than the GeForce GT 550M. This means that the Radeon R6 7300 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GT 550M. While they exhibit similar graphical performance, the Radeon R6 7300 should consume less power than the GeForce GT 550M.

The Radeon R6 7300 requires 20 Watts to run and the GeForce GT 550M requires 35 Watts. The GeForce GT 550M requires 15 Watts more than the Radeon R6 7300 to run. The difference is not significant enough for the GeForce GT 550M to have a noticeably larger impact on your yearly electricity bills than the Radeon R6 7300.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed533 MHzvs740 MHz
Boost Clock-vs-
ArchitectureKaveriFermi GF108
OC Potential None vs Poor
Driver Support - vs Poor
Release Date30 Jun 2014vs05 Jan 2011
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768 - vs green tick
5.3
1600x900 - vs green tick
3.9
1920x1080 - vs green tick
2.6
2560x1440 - vs green tick
1.9
3840x2160 - green tick vs green tick -

GPU Memory

MemoryN/Avs1024 MB
Memory Speed800 MHzvs900 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth25.6GB/secvs28.8GB/sec
L2 Cache 4096 KB green tick vs 256 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units384vs96
Actual Shader Performance6%vs7%
Technology28nmvs40nm
Texture Mapping Units24vs16
Texture Rate12.8 GTexel/svs11.8 GTexel/s
Render Output Units8vs4
Pixel Rate4.3 GPixel/svs3 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections0vs1
DVI Connections0vs1
HDMI Connections0vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power20 Wattsvs35 Watts
Recommended PSU--

GPU Features

DirectX11.2vs12.0
Shader Model5.0vs5.0
Open GL4.3vs4.5
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatednovsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorAMD APU A10-7300 Quad-CorevsIntel Core i3-2330M 2.2GHz
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewRadeon R6 7300 is an integrated Graphics Card in the APU A10-7300.

It is based on the Graphics Core Next Architecture and offers 384 Shader Processing Units, 24 TMUs and 8 ROPs. While the central unit is set at 533MHz, the memory bus-width will depend on whether or not the system's RAM is dual-channeled and the operating memory clock, on its frequency. Thus, it can be either 64-bit or 128-bit and up to 800MHz.
The Graphics Card also shares the processor's L2 Cache of 4MB. Therefore, it reduces the need to resort to its memory bandwidth.

Overall, the Graphics Card's performance depends a lot on the system configuration. Best case scenario, expect performance superior to a dedicated NVIDIA GeForce GT 720M or an AMD Radeon R5 M230.
The card is thus suited for 720p gaming and some modern demanding games can be played at least on medium settings.
Overview
GeForce GT 550M is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Performance
Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
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