Select any two GPUs for comparison
VS

Gaming Performance Comparison

Recommended System Requirements
Game Radeon R6 7300 GeForce GTX 260M
Cyberpunk 2077 1076% 1076%
Assassins Creed: Valhalla 975% 975%
Call of Duty: Black Ops Cold War 941% 941%
FIFA 21 493% 493%
Watch Dogs Legion 1034% 1034%
Microsoft Flight Simulator 941% 941%
World of Warcraft: Shadowlands 1586% 1586%
Grand Theft Auto VI 1555% 1555%
Godfall 1809% 1809%
Genshin Impact 1076% 1076%

In terms of overall gaming performance, the graphical capabilities of the Radeon R6 7300 and the GeForce GTX 260M are equal.

The GeForce GTX 260M has a 17 MHz higher core clock speed and 32 more Texture Mapping Units than the Radeon R6 7300. This results in the GeForce GTX 260M providing 18 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GTX 260M has a 17 MHz higher core clock speed and 8 more Render Output Units than the Radeon R6 7300. This results in the GeForce GTX 260M providing 4.5 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Radeon R6 7300 was released over three years more recently than the GeForce GTX 260M, and so the Radeon R6 7300 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTX 260M when running the latest games.

The GeForce GTX 260M has 1024 MB video memory, but the Radeon R6 7300 does not have an entry, so the two GPUs cannot be reliably compared in this area.

The Radeon R6 7300 has 384 Shader Processing Units and the GeForce GTX 260M has 112. However, the actual shader performance of the Radeon R6 7300 is 133 and the actual shader performance of the GeForce GTX 260M is 154. The GeForce GTX 260M having 21 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 260M delivers a noticeably smoother and more efficient experience when processing graphical data than the Radeon R6 7300.

The Radeon R6 7300 transistor size technology is 37 nm (nanometers) smaller than the GeForce GTX 260M. This means that the Radeon R6 7300 is expected to run much cooler and achieve higher clock frequencies than the GeForce GTX 260M. While they exhibit similar graphical performance, the Radeon R6 7300 should consume less power than the GeForce GTX 260M.

The Radeon R6 7300 requires 20 Watts to run and the GeForce GTX 260M requires 65 Watts. The GeForce GTX 260M requires 45 Watts more than the Radeon R6 7300 to run. The difference is significant enough that the GeForce GTX 260M may have a slight adverse affect on your yearly electricity bills in comparison to the Radeon R6 7300.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed533 MHzvs550 MHz
Boost Clock-vs-
ArchitectureKaveriTesla G92-N10E-GT
OC Potential None vs Fair
Driver Support - vs Poor
Release Date30 Jun 2014vs01 Mar 2009
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

MemoryN/Avs1024 MB
Memory Speed800 MHzvs950 MHz
Memory Bus128 Bitvs256 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth25.6GB/secvs60.8GB/sec
L2 Cache 4096 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units384vs112
Actual Shader Performance6%vs7%
Technology28nmvs65nm
Texture Mapping Units24vs56
Texture Rate12.8 GTexel/svs30.8 GTexel/s
Render Output Units8vs16
Pixel Rate4.3 GPixel/svs8.8 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections0vs1
DVI Connections0vs2
HDMI Connections0vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power20 Wattsvs65 Watts
Recommended PSU--

GPU Features

DirectX11.2vs10.0
Shader Model5.0vs4.0
Open GL4.3vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsyes
Dedicatednovsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorAMD APU A10-7300 Quad-Core-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewRadeon R6 7300 is an integrated Graphics Card in the APU A10-7300.

It is based on the Graphics Core Next Architecture and offers 384 Shader Processing Units, 24 TMUs and 8 ROPs. While the central unit is set at 533MHz, the memory bus-width will depend on whether or not the system's RAM is dual-channeled and the operating memory clock, on its frequency. Thus, it can be either 64-bit or 128-bit and up to 800MHz.
The Graphics Card also shares the processor's L2 Cache of 4MB. Therefore, it reduces the need to resort to its memory bandwidth.

Overall, the Graphics Card's performance depends a lot on the system configuration. Best case scenario, expect performance superior to a dedicated NVIDIA GeForce GT 720M or an AMD Radeon R5 M230.
The card is thus suited for 720p gaming and some modern demanding games can be played at least on medium settings.
GeForce GTX 260M is a high-end-class level GPU of the 200M Series released by NVIDIA in 2009/2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10 so DirectX 11 games aren't supported.
It's based on the architecture 'G92b', same used on the middle-class GeForce GTS 250 part of the desktop 200 Series. The performance should be much lower than the desktop GTS 250, due to the lower clock frequencies and less amount of Pipelines but higher than the GeForce GTS 260M as it features extra Pipelines and a 256 bits Memory Bus, as well as higher clock frequencies.
Compared to powerful Mobile GPUS (e.g. GTX 485M, Radeon HD 6990M), GeForce GTX 260M is not far behind and it's capable of playing demanding games (like Crysis 2) at high settings. However, very demanding games like Metro 2033 can only be played at low or medium settings, depending on the resolution + DirectX used.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-