Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Quadro4 550 XGL GeForce4 Ti 4800 SE
Cyberpunk 2077 8385% 4191%
Assassins Creed: Valhalla 7730% 3860%
Call of Duty: Black Ops Cold War 8612% 4306%
Genshin Impact 8461% 4230%
eFootball PES 2021 4218% 2084%
Marvel's Avengers 8006% 4000%
Watch Dogs Legion 8158% 4076%
FIFA 21 4218% 2084%
Mafia: Definitive Edition 12173% 6107%
Microsoft Flight Simulator 7476% 3731%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce4 Ti 4800 SE are significantly better than the Nvidia Quadro4 550 XGL.

The Ti 4800 has a 5 MHz higher core clock speed and 4 more Texture Mapping Units than the Quadro4 550 XGL. This results in the Ti 4800 providing 1.1 GTexel/s better texturing performance. Neither of these GPUs support DirectX 10 or higher, so Texture Rate holds more weight than when comparing more modern GPUs.

The Ti 4800 has a 5 MHz higher core clock speed than the Quadro4 550 XGL, but both GPUs exhibit the same Pixel Fill Rate. Neither of these GPUs support DirectX 9 or higher, so Pixel Rate holds more weight than when comparing more modern GPUs.

The Ti 4800 was released less than a year after the Quadro4 550 XGL, and so they are likely to have similar driver support for optimizing performance when running the latest games.

Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.

The Ti 4800 has 64 MB more video memory than the Quadro4 550 XGL, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the Ti 4800 also has superior memory performance overall.

The Ti 4800 has 1.2 GB/sec greater memory bandwidth than the Quadro4 550 XGL, which means that the memory performance of the Ti 4800 is marginally better than the Quadro4 550 XGL.

The Quadro4 550 XGL has 2 Shader Processing Units and the GeForce4 Ti 4800 SE has 4. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, the Ti 4800 has 1.1 GTexel/s better Texture Fill Rate and 1.2 GB/sec greater memory bandwidth, but the has GPixel/s better Pixel Fill Rate. Although the GPUs are very similar in performance, the Ti 4800 takes the edge.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed270 MHzvs275 MHz
Boost Clock-vs-
ArchitectureNV17 A3NV28
OC Potential Poor vs -
Driver Support - vs -
Release Date19 Feb 2002vs20 Jan 2003
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory64 MBvs128 MB
Memory Speed200 MHzvs275 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDRvsDDR
Memory Bandwidth3.2GB/secvs4.4GB/sec
L2 Cache 0 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units2vs4
Actual Shader Performance0%vs0%
Technology150nmvs150nm
Texture Mapping Units4vs8
Texture Rate1.1 GTexel/svs2.2 GTexel/s
Render Output Units4vs4
Pixel Rate1.1 GPixel/svs1.1 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)-vs-
VGA Connections0vs0
DVI Connections2vs0
HDMI Connections0vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power--
Recommended PSU--

GPU Features

DirectX8.1vs8.1
Shader Model1.3vs1.3
Open GL1.5vs1.3
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewQuadro4 550 XGL is a professional graphics card that will deliver similar gaming performance to GeForce4 MX 460, though worse due to the lack of support for gaming drivers, lower memory bandwidth and reduced frame buffer size, as well as a lower clocked central unit.GeForce4 Ti 4800 SE is part of the GeForce4 GPUS released by NVIDIA in 2002. Only compatible with DirectX 8.1 or less and with a max memory of 128 MB, it can't play today's games.
Still, games before 2004 should be fully playable at max settings.
Recommended CPU
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Possible GPU Upgrades
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GPU Variants
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