Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Quadro4 550 XGL GeForce 310 512MB
Red Dead Redemption 2 8006% 3968%
Halo: Reach 2476% 1193%
Cyberpunk 2077 11036% 5489%
Call of Duty: Modern Warfare 8006% 3968%
Doom Eternal 6870% 3398%
Microsoft Flight Simulator 11036% 5489%
Warcraft 3: Reforged 212% 57%
Grand Theft Auto VI 12286% 6117%
Star Wars: Jedi - Fallen Order 11036% 5489%
Dragon Ball Z Kakarot 4900% 2410%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 310 512MB are significantly better than the Nvidia Quadro4 550 XGL.

The GeForce 310 512MB has a 319 MHz higher core clock speed and 4 more Texture Mapping Units than the Quadro4 550 XGL. This results in the GeForce 310 512MB providing 3.6 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since the GeForce 310 512MB supports up to DirectX 10.1.

The GeForce 310 512MB has a 319 MHz higher core clock speed than the Quadro4 550 XGL and the same number of Render Output Units. This results in the GeForce 310 512MB providing 1.3 GPixel/s better pixeling performance. The GeForce 310 512MB supports up to DirectX 10.1, so pixeling performance is not particularly relevant for this GPU. It would be relevant for comparing the Quadro4 550 XGL with other old GPUs, but in this case it is probably safe to say that the GeForce 310 512MB is superior.

The GeForce 310 512MB was released over three years more recently than the Quadro4 550 XGL, and so the GeForce 310 512MB is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Quadro4 550 XGL when running the latest games.

Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.

The GeForce 310 512MB has 448 MB more video memory than the Quadro4 550 XGL, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce 310 512MB also has superior memory performance overall.

The GeForce 310 512MB has 3.2 GB/sec greater memory bandwidth than the Quadro4 550 XGL, which means that the memory performance of the GeForce 310 512MB is marginally better than the Quadro4 550 XGL.

The Quadro4 550 XGL has 2 Shader Processing Units and the GeForce 310 512MB has 16. However, the actual shader performance of the Quadro4 550 XGL is 1 and the actual shader performance of the GeForce 310 512MB is 22. The GeForce 310 512MB having 21 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 310 512MB delivers a marginally smoother and more efficient experience when processing graphical data than the Quadro4 550 XGL.

The GeForce 310 512MB transistor size technology is 110 nm (nanometers) smaller than the Quadro4 550 XGL. This means that the GeForce 310 512MB is expected to run massively cooler and achieve higher clock frequencies than the Quadro4 550 XGL. While they exhibit similar graphical performance, the GeForce 310 512MB should consume less power than the Quadro4 550 XGL.

The GeForce 310 512MB requires 31 Watts to run but there is no entry for the Quadro4 550 XGL. We would recommend a PSU with at least 300 Watts for the GeForce 310 512MB, but we do not have a recommended PSU wattage for the Quadro4 550 XGL.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed270 MHzvs589 MHz
Boost Clock-vs-
ArchitectureNV17 A3GT218
OC Potential Poor vs -
Driver Support - vs -
Release Date19 Feb 2002vs01 Nov 2009
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory64 MBvs512 MB
Memory Speed200 MHzvs400 MHz
Memory Bus128 Bitvs64 Bit
Memory TypeDDRvsDDR2
Memory Bandwidth3.2GB/secvs6.4GB/sec
L2 Cache 0 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units2vs16
Actual Shader Performance0%vs1%
Technology150nmvs40nm
Texture Mapping Units4vs8
Texture Rate1.1 GTexel/svs4.7 GTexel/s
Render Output Units4vs4
Pixel Rate1.1 GPixel/svs2.4 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)-vs2560x1600
VGA Connections0vs1
DVI Connections2vs1
HDMI Connections0vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power-31 Watts
Recommended PSU-300 Watts & 18 Amps

GPU Features

DirectX8.1vs10.1
Shader Model1.3vs4.1
Open GL1.5vs3.1
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewQuadro4 550 XGL is a professional graphics card that will deliver similar gaming performance to GeForce4 MX 460, though worse due to the lack of support for gaming drivers, lower memory bandwidth and reduced frame buffer size, as well as a lower clocked central unit.GeForce 310 512MB is an entry-level GFX based on the 2009, 40nm, second-generation unified architecture and a renamed GeForce 210.
It's based on the GT218 Core and offers 16 Shader Processing Units, 8 TMUs and 4 ROPs, on 64-bit memory interface of standard DDR2. The central unit runs at 589MHz and the memory clock operates at 400MHz.
1GB versions are also available which will perform similar to this one since this GPU does not benefit from a 1GB frame buffer.
It's only suited for modest 3D games (high settings). Modern demanding games will have to be played at the lowest settings or are unplayable at all. DirectX 11 games aren't supported.
Recommended CPU
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Possible GPU Upgrades
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GPU Variants
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