Recommended System Requirements | ||
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Game | Quadro4 550 XGL | Radeon X1050 |
Cyberpunk 2077 | 8461% | 7640% |
Assassins Creed: Valhalla | 7730% | 6979% |
Call of Duty: Black Ops Cold War | 7476% | 6749% |
Hitman 3 | 11036% | 9968% |
Grand Theft Auto VI | 11945% | 10790% |
FIFA 21 | 4218% | 3804% |
Far Cry 6 | 12286% | 11099% |
Genshin Impact | 8461% | 7640% |
World of Warcraft: Shadowlands | 12173% | 10996% |
Watch Dogs Legion | 8158% | 7366% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon X1050 are very slightly better than the Nvidia Quadro4 550 XGL.
The Radeon X1050 has a 130 MHz higher core clock speed and the same number of Texture Mapping Units as the Quadro4 550 XGL. This results in the Radeon X1050 providing 0.5 GTexel/s better texturing performance. Neither of these GPUs support DirectX 10 or higher, so Texture Rate holds more weight than when comparing more modern GPUs.
The Radeon X1050 has a 130 MHz higher core clock speed than the Quadro4 550 XGL and the same number of Render Output Units. This results in the Radeon X1050 providing 0.5 GPixel/s better pixeling performance. The Radeon X1050 supports up to DirectX 9, so pixeling performance is not particularly relevant for this GPU. It would be relevant for comparing the Quadro4 550 XGL with other old GPUs, but in this case it is probably safe to say that the Radeon X1050 is superior.
The Radeon X1050 was released over three years more recently than the Quadro4 550 XGL, and so the Radeon X1050 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Quadro4 550 XGL when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The Radeon X1050 has 64 MB more video memory than the Quadro4 550 XGL, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the Radeon X1050 also has superior memory performance overall.
The Radeon X1050 has 2.1 GB/sec greater memory bandwidth than the Quadro4 550 XGL, which means that the memory performance of the Radeon X1050 is marginally better than the Quadro4 550 XGL.
The Quadro4 550 XGL has 2 Shader Processing Units and the Radeon X1050 has 4. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, the Radeon X1050 has 0.5 GTexel/s better Texture Fill Rate, 0.5 GPixel/s better Pixel Fill Rate, and 2.1 GB/sec greater memory bandwidth, so should have a marginally faster performance than the Quadro4 550 XGL.
The Radeon X1050 transistor size technology is 40 nm (nanometers) smaller than the Quadro4 550 XGL. This means that the Radeon X1050 is expected to run much cooler and achieve higher clock frequencies than the Quadro4 550 XGL. While they exhibit similar graphical performance, the Radeon X1050 should consume less power than the Quadro4 550 XGL.
The Radeon X1050 requires 24 Watts to run but there is no entry for the Quadro4 550 XGL. We would recommend a PSU with at least 300 Watts for the Radeon X1050, but we do not have a recommended PSU wattage for the Quadro4 550 XGL.
Core Speed | 270 MHz | vs | ![]() | 400 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | NV17 A3 | RV370 | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | - | vs | - | ||
Release Date | 19 Feb 2002 | vs | ![]() | 07 Dec 2006 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 64 MB | vs | ![]() | 128 MB | |
---|---|---|---|---|---|
Memory Speed | 200 MHz | vs | ![]() | 333 MHz | |
Memory Bus | 128 Bit | ![]() | vs | 64 Bit | |
Memory Type | DDR | vs | ![]() | DDR2 | |
Memory Bandwidth | 3.2GB/sec | vs | ![]() | 5.3GB/sec | |
L2 Cache | 0 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 2 | vs | ![]() | 4 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | ![]() | 0% |
Technology | 150nm | vs | ![]() | 110nm | |
Texture Mapping Units | 4 | ![]() | vs | ![]() | 4 |
Texture Rate | 1.1 GTexel/s | vs | ![]() | 1.6 GTexel/s | |
Render Output Units | 4 | ![]() | vs | ![]() | 4 |
Pixel Rate | 1.1 GPixel/s | vs | ![]() | 1.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | - | vs | ![]() | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 2 | ![]() | vs | 1 | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | 24 Watts | |||
---|---|---|---|---|---|
Recommended PSU | - | 300 Watts & 18 Amps |
DirectX | 8.1 | vs | ![]() | 9 | |
---|---|---|---|---|---|
Shader Model | 1.3 | vs | ![]() | 2.0 | |
Open GL | 1.5 | vs | ![]() | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | Quadro4 550 XGL is a professional graphics card that will deliver similar gaming performance to GeForce4 MX 460, though worse due to the lack of support for gaming drivers, lower memory bandwidth and reduced frame buffer size, as well as a lower clocked central unit. | Radeon X1050 is an entry-level GFX based on the 110nm variant of the R300 architecture. It's based on the RV370 Core and offers 4 Pixel Shaders, 4 TMUs and 4 ROPs, on a 64-bit of standard DDR2. The central unit runs at 400MHz and the memory clock operates at up to 333MHz. Expect a TDP of up to 24 Watt. Radeon X1050 is not related to the rest of the X1000 Series GPUs due to being based on the R300 architecture and not on the R500. Its performance is relatively limited - even for DirectX 9 based games. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |