Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce 6150 LE All-in-Wonder 9000 64MB
Cyberpunk 2077 22961% 6109%
Assassins Creed: Valhalla 20992% 5579%
Call of Duty: Black Ops Cold War 20308% 5395%
FIFA 21 11533% 3032%
Grand Theft Auto VI 32349% 8636%
Far Cry 6 33267% 8884%
Genshin Impact 22961% 6109%
Hitman 3 29900% 7977%
Watch Dogs Legion 22145% 5889%
World of Warcraft: Shadowlands 32961% 8801%

In terms of overall gaming performance, the graphical capabilities of the AMD All-in-Wonder 9000 64MB are massively better than the Nvidia GeForce 6150 LE.

The GeForce 6150 LE was released over a year more recently than the All-in-Wonder 9000 64MB, and so the GeForce 6150 LE is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the All-in-Wonder 9000 64MB.

Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.

The All-in-Wonder 9000 64MB has 64 MB video memory, but the GeForce 6150 LE does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce 6150 LE has 2 Shader Processing Units and the All-in-Wonder 9000 64MB has 4. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, we sadly do not have enough data in this area to complete the comparison.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed425 MHzvs275 MHz
Boost Clock-vs-
ArchitectureC51RV250
OC Potential - vs -
Driver Support - vs -
Release Date11 Oct 2004vs01 Mar 2003
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

MemoryN/Avs64 MB
Memory Speed-vs200 MHz
Memory Bus128 Bitvs128 Bit
Memory Type-vsDDR
Memory Bandwidth-vs3.2GB/sec
L2 Cache - vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units2vs4
Actual Shader Performance0%vs0%
Technology90nmvs-
Texture Mapping Units1vs-
Texture Rate0.4 GTexel/svs-
Render Output Units1vs-
Pixel Rate0.4 GPixel/svs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2048x1536
VGA Connections1vs-
DVI Connections1vs-
HDMI Connections1vs-
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power--
Recommended PSU--

GPU Features

DirectX9.0cvs8
Shader Model3.0vs1.4
Open GL2.1vs1.3
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsno
Dedicatednovsyes
Comparison

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewWeak integrated graphics. None of today's modern games will run smoothly.The All-in-Wonder (also abbreviated to AIW) was a combination graphics card/TV tuner card designed by ATI Technologies. It was introduced on November 11, 1996. ATI had previously used the Wonder trademark on other graphics cards, however, they were not full TV/graphics combo cards (EGA Wonder, VGA Wonder, Graphics Wonder). ATI also makes other TV oriented cards that use the word Wonder (TV Wonder, HDTV Wonder, DV Wonder), and remote control (Remote Wonder). The All-in-Wonder line debuted with the Rage chipset series. The cards were available in two forms, built by third-party manufacturers (marked as 'Powered by ATI') as well as by ATI itself ('Built by ATI')
Recommended CPU
-
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
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