Recommended System Requirements | ||
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Game | GeForce 6150 LE | Quadro FX 1300 |
Cyberpunk 2077 | 22961% | 6041% |
Hitman 3 | 29900% | 7889% |
Assassins Creed: Valhalla | 20992% | 5517% |
The Medium | 28676% | 7563% |
Resident Evil 8 | 22961% | 6041% |
FIFA 21 | 11533% | 2998% |
Call of Duty: Black Ops Cold War | 20308% | 5335% |
Grand Theft Auto VI | 32349% | 8541% |
Genshin Impact | 22961% | 6041% |
Far Cry 6 | 33267% | 8786% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro FX 1300 are massively better than the Nvidia GeForce 6150 LE.
The GeForce 6150 LE was released less than a year after the Quadro FX 1300, and so they are likely to have similar driver support for optimizing performance when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The Quadro FX 1300 has 128 MB video memory, but the GeForce 6150 LE does not have an entry, so the two GPUs cannot be reliably compared in this area.
The GeForce 6150 LE has 2 Shader Processing Units and the Quadro FX 1300 has 3. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, we sadly do not have enough data in this area to complete the comparison.
The Quadro FX 1300 requires 55 Watts to run but there is no entry for the GeForce 6150 LE. We would recommend a PSU with at least 350 Watts for the Quadro FX 1300, but we do not have a recommended PSU wattage for the GeForce 6150 LE.
Core Speed | 425 MHz | ![]() | vs | 350 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | C51 | NV38GL | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | - | ||
Release Date | 11 Oct 2004 | ![]() | vs | 28 Jun 2004 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | N/A | vs | ![]() | 128 MB | |
---|---|---|---|---|---|
Memory Speed | - | vs | ![]() | 275 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | - | vs | ![]() | DDR | |
Memory Bandwidth | - | vs | ![]() | 8.8GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 2 | vs | ![]() | 3 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | ![]() | 0% |
Technology | 90nm | ![]() | vs | - | |
Texture Mapping Units | 1 | ![]() | vs | - | |
Texture Rate | 0.4 GTexel/s | ![]() | vs | - | |
Render Output Units | 1 | ![]() | vs | - | |
Pixel Rate | 0.4 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | - | |
DVI Connections | 1 | vs | ![]() | 2 | |
HDMI Connections | 1 | ![]() | vs | - | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | 55 Watts | |||
---|---|---|---|---|---|
Recommended PSU | - | 350 Watts |
DirectX | 9.0c | ![]() | vs | ![]() | 9.0b |
---|---|---|---|---|---|
Shader Model | 3.0 | ![]() | vs | ![]() | 3.0 |
Open GL | 2.1 | ![]() | vs | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | Weak integrated graphics. None of today's modern games will run smoothly. | The Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |