Recommended System Requirements | ||
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Game | GeForce 6150 LE | Radeon X1050 256MB |
Hitman 3 | 29900% | 9088% |
Cyberpunk 2077 | 22961% | 6963% |
Assassins Creed: Valhalla | 20992% | 6359% |
Resident Evil 8 | 22961% | 6963% |
FIFA 21 | 11533% | 3463% |
Grand Theft Auto VI | 32349% | 9838% |
Call of Duty: Black Ops Cold War | 20308% | 6150% |
Genshin Impact | 22961% | 6963% |
Far Cry 6 | 33267% | 10119% |
The Medium | 28676% | 8713% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon X1050 256MB are massively better than the Nvidia GeForce 6150 LE.
The GeForce 6150 LE has a 25 MHz higher core clock speed than the Radeon X1050 256MB, but the Radeon X1050 256MB has 7 more Texture Mapping Units than the GeForce 6150 LE. As a result, the Radeon X1050 256MB exhibits a 2.8 GTexel/s better Texture Fill Rate than the GeForce 6150 LE. Neither of these GPUs support DirectX 10 or higher, so Texture Rate holds more weight than when comparing more modern GPUs.
The GeForce 6150 LE has a 25 MHz higher core clock speed than the Radeon X1050 256MB, but the Radeon X1050 256MB has 7 more Render Output Units than the GeForce 6150 LE. As a result, the Radeon X1050 256MB exhibits a 2.8 GPixel/s better Pixel Fill Rate than the GeForce 6150 LE. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Radeon X1050 256MB was released over a year more recently than the GeForce 6150 LE, and so the Radeon X1050 256MB is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce 6150 LE.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The Radeon X1050 256MB has 256 MB video memory, but the GeForce 6150 LE does not have an entry, so the two GPUs cannot be reliably compared in this area.
The GeForce 6150 LE has 2 Shader Processing Units and the Radeon X1050 256MB has 4. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, the Radeon X1050 256MB has 2.8 GTexel/s better Texture Fill Rate, 2.8 GPixel/s better Pixel Fill Rate, and 10.7 GB/sec greater memory bandwidth, so should have a marginally faster performance than the GeForce 6150 LE.
The GeForce 6150 LE transistor size technology is 20 nm (nanometers) smaller than the Radeon X1050 256MB. This means that the GeForce 6150 LE is expected to run slightly cooler and achieve higher clock frequencies than the Radeon X1050 256MB. While they exhibit similar graphical performance, the GeForce 6150 LE should consume less power than the Radeon X1050 256MB.
The Radeon X1050 256MB requires 24 Watts to run but there is no entry for the GeForce 6150 LE.
Core Speed | 425 MHz | ![]() | vs | 400 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | C51 | RV410 | |||
OC Potential | - | vs |
![]() | None | |
Driver Support | - | vs | - | ||
Release Date | 11 Oct 2004 | vs | ![]() | 01 Dec 2006 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | N/A | vs | ![]() | 256 MB | |
---|---|---|---|---|---|
Memory Speed | - | vs | ![]() | 333 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | - | vs | ![]() | DDR2 | |
Memory Bandwidth | - | vs | ![]() | 10.7GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 2 | vs | ![]() | 4 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | ![]() | 0% |
Technology | 90nm | ![]() | vs | 110nm | |
Texture Mapping Units | 1 | vs | ![]() | 8 | |
Texture Rate | 0.4 GTexel/s | vs | ![]() | 3.2 GTexel/s | |
Render Output Units | 1 | vs | ![]() | 8 | |
Pixel Rate | 0.4 GPixel/s | vs | ![]() | 3.2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | - | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | ![]() | vs | 0 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | 24 Watts | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 9.0c | ![]() | vs | ![]() | 9.0 |
---|---|---|---|---|---|
Shader Model | 3.0 | ![]() | vs | 2.0 | |
Open GL | 2.1 | ![]() | vs | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | Weak integrated graphics. None of today's modern games will run smoothly. | Radeon X1050 is an entry-level GFX based on the 110nm variant of the R400 architecture. It's based on the RV410 Core and offers 4 Pixel Shaders, 8 TMUs and 8 ROPs, on a 128-bit of standard DDR2. The central unit runs at 400MHz and the memory clock operates at up to 333MHz. Expect a TDP of up to 24 Watt. Radeon X1050 is not related to the rest of the X1000 Series GPUs due to being based on the R400 architecture and not on the R500. Its performance is relatively limited - even for DirectX 9 based games. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |