Recommended System Requirements | ||
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Game | GeForce 6150 LE | Riva TNT2 |
Cyberpunk 2077 | 22961% | 28874% |
Hitman 3 | 29900% | 37592% |
Resident Evil 8 | 22961% | 28874% |
Assassins Creed: Valhalla | 20992% | 26400% |
FIFA 21 | 11533% | 14515% |
Grand Theft Auto VI | 32349% | 40669% |
Call of Duty: Black Ops Cold War | 20308% | 25541% |
Genshin Impact | 22961% | 28874% |
Far Cry 6 | 33267% | 41823% |
The Medium | 28676% | 36054% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 6150 LE are noticeably better than the Nvidia Riva TNT2.
The GeForce 6150 LE was released over three years more recently than the Riva TNT2, and so the GeForce 6150 LE is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Riva TNT2 when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The Riva TNT2 has 32 MB video memory, but the GeForce 6150 LE does not have an entry, so the two GPUs cannot be reliably compared in this area.
Both the GeForce 6150 LE and the Riva TNT2 have 2 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the GeForce 6150 LE is 1 and by the Riva TNT2 is 0. Knowing that the shader performance of the GeForce 6150 LE is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.
Core Speed | 425 MHz | ![]() | vs | 125 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | C51 | NV5 | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | - | ||
Release Date | 11 Oct 2004 | ![]() | vs | 15 Mar 1999 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | N/A | vs | ![]() | 32 MB | |
---|---|---|---|---|---|
Memory Speed | - | vs | ![]() | 150 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | - | vs | ![]() | DDR | |
Memory Bandwidth | - | vs | ![]() | 2.4GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 2 | ![]() | vs | ![]() | 2 |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | - | |
Technology | 90nm | ![]() | vs | - | |
Texture Mapping Units | 1 | ![]() | vs | - | |
Texture Rate | 0.4 GTexel/s | ![]() | vs | - | |
Render Output Units | 1 | ![]() | vs | - | |
Pixel Rate | 0.4 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | - | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | ![]() | vs | 0 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 9.0c | ![]() | vs | 6.0 | |
---|---|---|---|---|---|
Shader Model | 3.0 | ![]() | vs | - | |
Open GL | 2.1 | ![]() | vs | 1.2 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | Weak integrated graphics. None of today's modern games will run smoothly. | The RIVA TNT2 was a graphics processing unit manufactured by Nvidia starting in early 1999. The chip is codenamed "NV5" because it is the 5th graphics chip design by Nvidia, succeeding the RIVA TNT (NV4). RIVA is an acronym for Real-time Interactive Video and Animation accelerator. The "TNT" suffix refers to the chip's ability to work on two texels at once (TwiN Texel). Nvidia removed RIVA from the name later in the chip's lifetime. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |