Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Intel HD Graphics 4200 Mobile GeForce 320M
Red Dead Redemption 2 1549% 2278%
Cyberpunk 2077 2165% 3167%
Doom Eternal 1318% 1944%
Call of Duty: Modern Warfare 1549% 2278%
Dragon Ball Z Kakarot 917% 1367%
Halo: Reach 424% 656%
Microsoft Flight Simulator 2165% 3167%
Star Wars: Jedi - Fallen Order 2165% 3167%
Grand Theft Auto VI 2419% 3533%
Need For Speed Heat 1549% 2278%

In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics 4200 Mobile are significantly better than the Nvidia GeForce 320M.

The GeForce 320M has a 250 MHz higher core clock speed and 12 more Texture Mapping Units than the Graphics 4200. This results in the GeForce 320M providing 6.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce 320M has a 250 MHz higher core clock speed and 6 more Render Output Units than the Graphics 4200. This results in the GeForce 320M providing 3.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics 4200 was released over three years more recently than the GeForce 320M, and so the Graphics 4200 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce 320M when running the latest games.

The HD Graphics 4200 Mobile and the GeForce 320M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The Graphics 4200 has 4.3 GB/sec greater memory bandwidth than the GeForce 320M, which means that the memory performance of the Graphics 4200 is marginally better than the GeForce 320M.

The HD Graphics 4200 Mobile has 20 Shader Processing Units and the GeForce 320M has 48. However, the actual shader performance of the Graphics 4200 is 83 and the actual shader performance of the GeForce 320M is 45. The Graphics 4200 having 38 better shader performance and an altogether better performance when taking into account other relevant data means that the Graphics 4200 delivers a marginally smoother and more efficient experience when processing graphical data than the GeForce 320M.

The Graphics 4200 transistor size technology is 18 nm (nanometers) smaller than the GeForce 320M. This means that the Graphics 4200 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce 320M. While they exhibit similar graphical performance, the Graphics 4200 should consume less power than the GeForce 320M.

The HD Graphics 4200 Mobile requires 20 Watts to run and the GeForce 320M requires 23 Watts. The GeForce 320M requires 3 Watts more than the Graphics 4200 to run. The difference is not significant enough for the GeForce 320M to have a noticeably larger impact on your yearly electricity bills than the Graphics 4200.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed200 MHzvs450 MHz
Boost Clock850 MHzvs-
ArchitectureHaswellTesla MCP89
OC Potential None vs Poor
Driver Support - vs Poor
Release Date01 Jul 2013vs01 Apr 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768 - green tick vs green tick -
1600x900 - vs green tick
2.4
1920x1080 - vs green tick
1.7
2560x1440 - green tick vs green tick -
3840x2160 - vs green tick
0.1

GPU Memory

MemoryN/AvsN/A
Memory Speed800 MHzvs667 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth25.6GB/secvs21.3GB/sec
L2 Cache 0 KB green tick vs green tick 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units20vs48
Actual Shader Performance4%vs2%
Technology22nmvs40nm
Texture Mapping Units4vs16
Texture Rate0.8 GTexel/svs7.2 GTexel/s
Render Output Units2vs8
Pixel Rate0.4 GPixel/svs3.6 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power20 Wattsvs23 Watts
Recommended PSU--

GPU Features

DirectX11.1vs10.0
Shader Model5.0vs4.1
Open GL4.0vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatednovsno
Comparison

GPU Supporting Hardware

Recommended Processor-Intel Core i3-M330 2.13GHz
Recommended RAM4 GBvs2 GB
Maximum Recommended Gaming Resolution1366x768vs1024x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewIntel HD Graphics 4200 Mobile are integrated graphics in the ULV Haswell Mobile processors.
Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface.
Best case scenario, the Intel HD Graphics 4200 Mobile perform slightly above Intel HD 4000 Graphics, though some variants actually perform worse and so most modern demanding games will have to be played with the lowest settings, while a few aren't even playable.
Overview
GeForce 320M is an Integrated Mobile Graphics Card based on the Second Revision of the Tesla Architecture.

Architecture
Tesla was NVIDIA's First Unified Shader Architecture.

GPU
It equips a GPU Codenamed Tesla MCP89 which has 4 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 450MHz.

Memory
The GPU also Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 256MB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Features
DirectX 10.1 Support (10.0 Hardware Default) and support for NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies.

Power Consumption
With a rated board TDP of 14W, it may be used on very small notebooks.

Performance
Gaming benchmarks put its performance considerably above the desktop GeForce 210.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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