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Gaming Performance Comparison

Recommended System Requirements
Game Radeon HD 8370D Radeon X1600 Pro 512MB
Cyberpunk 2077 3392% 3226%
Call of Duty Warzone 2442% 2321%
Grand Theft Auto VI 3784% 3599%
Assassins Creed: Valhalla 3392% 3226%
Valorant 149% 138%
Saints Row 3 Remastered 1389% 1319%
Maneater 2085% 1981%
Mount and Blade 2: Bannerlord 2347% 2230%
Doom Eternal 2489% 2366%
Mafia 2: Definitive Edition 2228% 2117%

In terms of overall gaming performance, the graphical capabilities of the AMD Radeon X1600 Pro 512MB are marginally better than the AMD Radeon HD 8370D.

The Radeon HD 8370D was released over three years more recently than the X1600 Pro, and so the Radeon HD 8370D is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the X1600 Pro when running the latest games.

The X1600 Pro has 512 MB video memory, but the Radeon HD 8370D does not have an entry, so the two GPUs cannot be reliably compared in this area.

The Radeon HD 8370D has 128 Shader Processing Units and the Radeon X1600 Pro 512MB has 12. However, the actual shader performance of the Radeon HD 8370D is 54 and the actual shader performance of the X1600 Pro is 4. The Radeon HD 8370D having 50 better shader performance and an altogether better performance when taking into account other relevant data means that the Radeon HD 8370D delivers a noticeably smoother and more efficient experience when processing graphical data than the X1600 Pro.

The Radeon HD 8370D requires 65 Watts to run and the Radeon X1600 Pro 512MB requires 41 Watts. We would recommend a PSU with at least 450 Watts for the Radeon HD 8370D and a PSU with at least 350 Watts for the X1600 Pro. The Radeon HD 8370D requires 24 Watts more than the X1600 Pro to run. The difference is not significant enough for the Radeon HD 8370D to have a noticeably larger impact on your yearly electricity bills than the X1600 Pro.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed760 MHzvs500 MHz
Boost Clock844 MHzvs-
ArchitectureTerascale 2 Thames PRORV530
OC Potential Poor vs Poor
Driver Support Poor vs -
Release Date18 Sep 2013vs01 Oct 2005
GPU LinkGD LinkGD Link

GPU Memory

MemoryN/Avs512 MB
Memory Speed1067 MHzvs390 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth34.1GB/secvs12.5GB/sec
L2 Cache 256 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units128vs12
Actual Shader Performance3%vs0%
Texture Mapping Units24vs-
Texture Rate18.2 GTexel/svs-
Render Output Units8vs-
Pixel Rate6.1 GPixel/svs-

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2048x1536
VGA Connections0vs1
DVI Connections0vs1
HDMI Connections0vs0
DisplayPort Connections-vs-

GPU Power Requirements

Max Power65 Wattsvs41 Watts
Recommended PSU450 Wattsvs350 Watts & 18 Amps

GPU Features

Shader Model5.0vs3.0
Open GL4.3vs2.0
Open CL-vs-
Notebook GPUnono

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-3110M 2.4GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewRadeon HD 8370D is an embedded Graphics Card on the low end Richland APUs like the A4-6300, A4-6320
They offer 128 Shader Processing Units, 8 TMUs and 4 ROPs. The memory interface depends on whether or not the system's RAM is dual channelled.
While the central unit runs at 760MHz, since the GFX doesn't have dedicated memory, the bandwidth will depend on the system ram speed which can be up to 2133MHz (the max speed supported by the CPU). Therefore, the max boost clock is 844MHz.
Th graphical performance is not top end by todays integrated graphics standards
Radeon X1600 PRO 512MB is a middle-class GPU based on the 90nm variant of the R500 architecture.
It's based on the RV530 Core and offers 12 Pixel Shaders, 4 TMUs and 4 ROPs, on a 128-bit of standard GDDR3. The central unit runs at 500MHz and the memory clock operates at up to 390MHz.
It's therefore a further clocked Radeon X1300 XT, equipped with GDDR3, with a 512MB frame buffer, which might prove useful in some of today's modern games, and support for crossfire. It's significantly faster than its predecessors and so some of today's games might be playable at medium settings although the low preset will have to be used on most. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported.
Recommended CPU
Possible GPU Upgrades
GPU Variants