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Gaming Performance Comparison

Recommended System Requirements
Game Quadro FX 5600 Radeon X1950 Pro
Cyberpunk 2077 1282% 1717%
Halo: Reach 220% 320%
Red Dead Redemption 2 906% 1223%
Call of Duty: Modern Warfare 906% 1223%
Doom Eternal 765% 1037%
Dragon Ball Z Kakarot 520% 716%
Microsoft Flight Simulator 1282% 1717%
FIFA 20 436% 605%
Need For Speed Heat 906% 1223%
Grand Theft Auto VI 1437% 1921%

In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro FX 5600 are noticeably better than the AMD Radeon X1950 Pro.

The Quadro FX 5600 was released less than a year after the Radeon X1950 Pro, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The Quadro FX 5600 has 1024 MB more video memory than the Radeon X1950 Pro, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the Quadro FX 5600 also has superior memory performance overall.

The Quadro FX 5600 has 32.6 GB/sec greater memory bandwidth than the Radeon X1950 Pro, which means that the memory performance of the Quadro FX 5600 is noticeably better than the Radeon X1950 Pro.

The Quadro FX 5600 has 128 Shader Processing Units and the Radeon X1950 Pro has 36. However, the actual shader performance of the Quadro FX 5600 is 77 and the actual shader performance of the Radeon X1950 Pro is 13. The Quadro FX 5600 having 64 better shader performance and an altogether better performance when taking into account other relevant data means that the Quadro FX 5600 delivers a noticeably smoother and more efficient experience when processing graphical data than the Radeon X1950 Pro.

The Quadro FX 5600 requires 171 Watts to run and the Radeon X1950 Pro requires 66 Watts. We would recommend a PSU with at least 750 Watts for the Quadro FX 5600 and a PSU with at least 420 Watts for the Radeon X1950 Pro. The Quadro FX 5600 requires 105 Watts more than the Radeon X1950 Pro to run. The difference is significant enough that the Quadro FX 5600 may have an adverse affect on your yearly electricity bills in comparison to the Radeon X1950 Pro.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed600 MHzvs575 MHz
Boost Clock-vs-
OC Potential - vs Poor
Driver Support - vs -
Release Date03 May 2007vs01 Oct 2006
GPU LinkGD LinkGD Link

GPU Memory

Memory1536 MBvs512 MB
Memory Speed800 MHzvs690 MHz
Memory Bus384 Bitvs256 Bit
Memory TypeGDDR3vsGDDR3
Memory Bandwidth76.8GB/secvs44.2GB/sec
L2 Cache - vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units128vs36
Actual Shader Performance4%vs1%
Texture Mapping Units-vs-
Texture Rate-vs-
Render Output Units-vs-
Pixel Rate-vs-

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs0
DVI Connections2vs2
HDMI Connections0vs0
DisplayPort Connections-vs-

GPU Power Requirements

Max Power171 Wattsvs66 Watts
Recommended PSU750 Wattsvs420 Watts & 20 Amps

GPU Features

Shader Model4.0vs3.0
Open GL3.3vs2.0
Open CL-vs-
Notebook GPUnono

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewA revolutionary unified architecture, NVIDIA Quadro® FX 5600 and 4600 graphics boards deliver optimized application performance. Combining the industry's most advanced feature set, including largest frame buffers, with a C programming environment, Quadro solutions solve the most complex problems. The reference standard for Shader Model 4.0, Quadro FX 5600 and 4600 enables next generation applications with unprecedented image quality. Radeon X1950 Pro is a high-end GPU based on the 80nm variant of the R500 architecture.
It's based on the R570 Core and offers 36 Pixel Shaders, 12 TMUs and 12 ROPs, on a 256-bit of standard GDDR3. The central unit runs at 575MHz and the memory clock operates at up to 690MHz.
Its therefore a an overclocked Radeon X1950 GT and should perform slightly better.
Most of today's games might be playable at medium settings although the low preset will have to suffice on some. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported.
Recommended CPU
Possible GPU Upgrades
GPU Variants