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Gaming Performance Comparison

Recommended System Requirements
Game Quadro K610M GeForce GT 550M 2GB
Hitman 3 1505% 1489%
Cyberpunk 2077 1134% 1122%
Assassins Creed: Valhalla 1028% 1017%
FIFA 21 522% 516%
Grand Theft Auto VI 1636% 1619%
Call of Duty: Black Ops Cold War 992% 981%
Resident Evil 8 1134% 1122%
Genshin Impact 1134% 1122%
Far Cry 6 1685% 1668%
The Medium 1439% 1424%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are marginally better than the Nvidia Quadro K610M.

The Quadro K610M has a 240 MHz higher core clock speed and the same number of Texture Mapping Units as the GT 550M. This results in the Quadro K610M providing 3.9 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The Quadro K610M has a 240 MHz higher core clock speed and 4 more Render Output Units than the GT 550M. This results in the Quadro K610M providing 4.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Quadro K610M was released over a year more recently than the GT 550M, and so the Quadro K610M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GT 550M.

The GT 550M has 1024 MB more video memory than the Quadro K610M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 550M also has superior memory performance overall.

The GT 550M has 8 GB/sec greater memory bandwidth than the Quadro K610M, which means that the memory performance of the GT 550M is marginally better than the Quadro K610M.

The Quadro K610M has 192 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the Quadro K610M is 188 and the actual shader performance of the GT 550M is 142. The Quadro K610M having 46 better shader performance is not particularly notable, as altogether the GT 550M performs better when taking into account other relevant data.

The Quadro K610M transistor size technology is 12 nm (nanometers) smaller than the GT 550M. This means that the Quadro K610M is expected to run slightly cooler and achieve higher clock frequencies than the GT 550M. While they exhibit similar graphical performance, the Quadro K610M should consume less power than the GT 550M.

The Quadro K610M requires 30 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The GT 550M requires 5 Watts more than the Quadro K610M to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the Quadro K610M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed980 MHzvs740 MHz
Boost Clock-vs-
ArchitectureKepler GK208Fermi GF108
OC Potential - vs Poor
Driver Support Good vs Poor
Release Date23 Jul 2013vs06 Jan 2011
GPU LinkGD LinkGD Link

Resolution Performance

1366x768 - vs green tick
1600x900 - vs green tick
1920x1080 - vs green tick
2560x1440 - vs green tick
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs2048 MB
Memory Speed650 MHzvs900 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeGDDR5vsDDR3
Memory Bandwidth20.8GB/secvs28.8GB/sec
L2 Cache 128 KB vs green tick 256 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units192vs96
Actual Shader Performance9%vs7%
Texture Mapping Units16vs16
Texture Rate15.7 GTexel/svs11.8 GTexel/s
Render Output Units8vs4
Pixel Rate7.8 GPixel/svs3 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections-vs-

GPU Power Requirements

Max Power30 Wattsvs35 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs5.0
Open GL4.5vs4.5
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended Processor-Intel Core i3-2330M 2.2GHz
Recommended RAM-4 GB
Maximum Recommended Gaming Resolution-1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewQuadro K610M is an entry-level business card based on the 28nm, Kepler architecture.
It's based on the Kepler GK208 and offers 192 Shader Processing Units, 16 TMUs and 8 ROPs, on a 64-bit memory interface of fast GDDR5. The central unit runs at 980MHz and the memory clock operates at up to 650MHz.
Quadro K610M's drivers are certified for professional applications only. Its gaming performance is slightly above GeForce GT 720M.
GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB.
Recommended CPU
Possible GPU Upgrades
GPU Variants