Recommended System Requirements | ||
---|---|---|
Game | Iris Graphics 5100 Mobile | GeForce GT 550M 2GB |
Cyberpunk 2077 | 1191% | 1122% |
Hitman 3 | 1580% | 1489% |
Assassins Creed: Valhalla | 1081% | 1017% |
Resident Evil 8 | 1191% | 1122% |
FIFA 21 | 551% | 516% |
Grand Theft Auto VI | 1717% | 1619% |
Call of Duty: Black Ops Cold War | 1043% | 981% |
Genshin Impact | 1191% | 1122% |
The Medium | 1511% | 1424% |
Far Cry 6 | 1769% | 1668% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are very slightly better than the Intel Iris Graphics 5100 Mobile.
The GT 550M has a 540 MHz higher core clock speed and 8 more Texture Mapping Units than the Graphics 5100. This results in the GT 550M providing 10.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 540 MHz higher core clock speed than the Graphics 5100 and the same number of Render Output Units. This results in the GT 550M providing 2.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Graphics 5100 was released over a year more recently than the GT 550M, and so the Graphics 5100 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GT 550M.
The GT 550M has 2048 MB video memory, but the Graphics 5100 does not have an entry, so the two GPUs cannot be reliably compared in this area.
The Iris Graphics 5100 Mobile has 40 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the Graphics 5100 is 192 and the actual shader performance of the GT 550M is 142. The Graphics 5100 having 50 better shader performance is not particularly notable, as altogether the GT 550M performs better when taking into account other relevant data.
The Graphics 5100 transistor size technology is 18 nm (nanometers) smaller than the GT 550M. This means that the Graphics 5100 is expected to run slightly cooler and achieve higher clock frequencies than the GT 550M. While they exhibit similar graphical performance, the Graphics 5100 should consume less power than the GT 550M.
The Iris Graphics 5100 Mobile requires 28 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The GT 550M requires 7 Watts more than the Graphics 5100 to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the Graphics 5100.
Core Speed | 200 MHz | vs | ![]() | 740 MHz | |
---|---|---|---|---|---|
Boost Clock | 1200 MHz | ![]() | vs | - | |
Architecture | Haswell GT3 | Fermi GF108 | |||
OC Potential | None | vs |
![]() | Poor | |
Driver Support | Ok |
![]() | vs | Poor | |
Release Date | 29 Apr 2013 | ![]() | vs | 06 Jan 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
5.3
|
|
---|---|---|---|---|---|
1600x900 | 3.7
|
vs | ![]() |
3.9
|
|
1920x1080 | 2.5
|
vs | ![]() |
2.6
|
|
2560x1440 | 1.9
|
![]() |
vs | ![]() |
1.9
|
3840x2160 | 1.3
|
![]() |
vs | - |
Memory | N/A | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | vs | ![]() | 900 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 25.6GB/sec | vs | ![]() | 28.8GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | 256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 40 | vs | ![]() | 96 | |
---|---|---|---|---|---|
Actual Shader Performance | 9% | ![]() | vs | 7% | |
Technology | 22nm | ![]() | vs | 40nm | |
Texture Mapping Units | 8 | vs | ![]() | 16 | |
Texture Rate | 1.6 GTexel/s | vs | ![]() | 11.8 GTexel/s | |
Render Output Units | 4 | ![]() | vs | ![]() | 4 |
Pixel Rate | 0.8 GPixel/s | vs | ![]() | 3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 28 Watts | ![]() | vs | 35 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.0 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | - | Intel Core i3-2330M 2.2GHz | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Overview Intel Iris Graphics 5100 Mobile are Integrated Graphics in some of Intel's ULV Haswell Processors. Architecture The Haswell GT3 Core includes support for DirectX 11.1, OpenCL 1.2 and OpenGL 4.0. Additionally, it also offers better Decoding Performance, when compared to its Predecessors. GPU It equips a GPU Codenamed GT3 which offers 40 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit Initially Runs at 200MHz and goes up to 1200MHz, in Turbo Mode. Memory The GPU Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 1GB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. In this case, it is 800MHz. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system. Performance The Most Powerful Variant Offers Performance slightly above a dedicated GeForce GT 540M. Select the Specific Version you have of this Graphics Card According to your Processor for a more Accurate Rank and experience using our tools. System Suggestions We recommend 4GB of RAM for a system with Intel Iris Graphics 5100 Mobile. | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. |
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Recommended CPU | - | ||||
---|---|---|---|---|---|
Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - |