Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game GeForce 256 Riva TNT2 Pro
Red Dead Redemption 2 35567% 27336%
Cyberpunk 2077 48900% 37592%
Doom Eternal 30567% 23490%
Dragon Ball Z Kakarot 21900% 16823%
Call of Duty: Modern Warfare 35567% 27336%
Microsoft Flight Simulator 48900% 37592%
FIFA 20 18900% 14515%
Grand Theft Auto VI 54400% 41823%
Star Wars: Jedi - Fallen Order 48900% 37592%
Need For Speed Heat 35567% 27336%

In terms of overall gaming performance, the graphical capabilities of the Nvidia Riva TNT2 Pro are noticeably better than the Nvidia GeForce 256.

The Riva TNT2 Pro was released less than a year after the GeForce 256, and so they are likely to have similar driver support for optimizing performance when running the latest games.

Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.

The GeForce 256 and the Riva TNT2 Pro have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The memory bandwidth of the GeForce 256 and the Riva TNT2 Pro are the same, which means the GeForce 256 and the Riva TNT2 Pro have equal limitations when it comes to graphical data transfer.

The GeForce 256 has 4 Shader Processing Units and the Riva TNT2 Pro has 2. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, we sadly do not have enough data in this area to complete the comparison.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed120 MHzvs143 MHz
Boost Clock-vs-
OC Potential None vs -
Driver Support - vs -
Release Date31 Aug 1999vs12 Oct 1999
GPU LinkGD LinkGD Link

GPU Memory

Memory32 MBvs32 MB
Memory Speed166 MHzvs166 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDRvsDDR
Memory Bandwidth2.7GB/secvs2.7GB/sec
L2 Cache - vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units4vs2
Actual Shader Performance-vs-
Texture Mapping Units-vs-
Texture Rate-vs-
Render Output Units-vs-
Pixel Rate-vs-

GPU Outputs

Max Digital Resolution (WxH)-vs-
VGA Connections1vs0
DVI Connections1vs0
HDMI Connections0vs0
DisplayPort Connections-vs-

GPU Power Requirements

Max Power--
Recommended PSU--

GPU Features

Shader Model-vs-
Open GL1.0vs1.2
Open CL-vs-
Notebook GPUnono

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewGeForce 256 was, technically, the world's first GPU as it was the first single GPU "with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second" - according to NVIDIA.
It's manufactured with a 220nm technology and offers 4 Pixel Shaders (not to be confused with today's Shader Processing Units), 4 TMUs and 4 ROPs, on a 128-bit interface of DDR. The central unit runs at 120MHz and the memory clock operates at 166MHz.
Obviously, none of today's games are playable.
The RIVA TNT2 was a graphics processing unit manufactured by Nvidia starting in early 1999. The chip is codenamed "NV5" because it is the 5th graphics chip design by Nvidia, succeeding the RIVA TNT (NV4). RIVA is an acronym for Real-time Interactive Video and Animation accelerator. The "TNT" suffix refers to the chip's ability to work on two texels at once (TwiN Texel). Nvidia removed RIVA from the name later in the chip's lifetime.
Recommended CPU
Possible GPU Upgrades
GPU Variants