Recommended System Requirements | ||
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Game | Mobility Radeon HD 5750 | GeForce GT 550M 2GB |
Cyberpunk 2077 | 1154% | 1122% |
Hitman 3 | 1532% | 1489% |
Resident Evil 8 | 1154% | 1122% |
Assassins Creed: Valhalla | 1047% | 1017% |
FIFA 21 | 533% | 516% |
Grand Theft Auto VI | 1665% | 1619% |
Call of Duty: Black Ops Cold War | 1010% | 981% |
Genshin Impact | 1154% | 1122% |
Far Cry 6 | 1715% | 1668% |
The Medium | 1465% | 1424% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are marginally better than the AMD Mobility Radeon HD 5750.
The GT 550M has a 190 MHz higher core clock speed but 4 fewer Texture Mapping Units than the Radeon HD. The lower TMU count doesn't matter, though, as altogether the GT 550M manages to provide 0.8 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 190 MHz higher core clock speed than the Radeon HD, but the Radeon HD has 4 more Render Output Units than the GT 550M. As a result, the Radeon HD exhibits a 1.4 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GT 550M was released less than a year after the Radeon HD, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GT 550M has 1024 MB more video memory than the Radeon HD, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The Radeon HD has 22.4 GB/sec greater memory bandwidth than the GT 550M, which means that the memory performance of the Radeon HD is slightly better than the GT 550M.
The Mobility Radeon HD 5750 has 400 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the Radeon HD is 110 and the actual shader performance of the GT 550M is 142. The GT 550M having 32 better shader performance is not particularly notable, as altogether the Radeon HD performs better when taking into account other relevant data.
The Mobility Radeon HD 5750 requires 25 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The GT 550M requires 10 Watts more than the Radeon HD to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the Radeon HD.
Core Speed | 550 MHz | vs | ![]() | 740 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Terascale 2 Madison PRO | Fermi GF108 | |||
OC Potential | Fair |
![]() |
vs | Poor | |
Driver Support | Poor | vs | Poor | ||
Release Date | 07 Jan 2010 | vs | ![]() | 06 Jan 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
5.3
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
3.9
|
|
1920x1080 | - | vs | ![]() |
2.6
|
|
2560x1440 | - | vs | ![]() |
1.9
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | vs | ![]() | 900 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | GDDR5 | ![]() | vs | DDR3 | |
Memory Bandwidth | 51.2GB/sec | ![]() | vs | 28.8GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | ![]() |
256 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 400 | ![]() | vs | 96 | |
---|---|---|---|---|---|
Actual Shader Performance | 5% | vs | ![]() | 7% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 20 | ![]() | vs | 16 | |
Texture Rate | 11 GTexel/s | vs | ![]() | 11.8 GTexel/s | |
Render Output Units | 8 | ![]() | vs | 4 | |
Pixel Rate | 4.4 GPixel/s | ![]() | vs | 3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 25 Watts | ![]() | vs | 35 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.0 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.3 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i7-620M 2-Core 2.66GHz | vs | ![]() | Intel Core i3-2330M 2.2GHz | |
---|---|---|---|---|---|
Recommended RAM | 6 GB | vs | ![]() | 4 GB | |
Maximum Recommended Gaming Resolution | 1440x900 | ![]() | vs | 1366x768 |
Performance Value | ![]() |
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Mini Review | Mobility Radeon HD 5750 is a fast-middle-class GPU based on the 40nm, Terascale 2 architecture. It's based on the Madison PRO Core and offers 400 Shader Processing Units, 20 TMUs and 8 ROPs, on 128-bit memory interface of fast GDDR5. The central unit runs at 550MHz and the memory clock operates at up to 800MHz. It consumes no more than 25 Watt. Benchmarks indicate most modern demanding games of 2007-2010, such as Crysis, BF2 and Metro 2033 were playable at medium settings smoothly. Therefore, today's modern demanding games should be playable on the medium preset, using a 720p resolution, though extremely demanding modern games such as Crysis 3 might require further reduced settings. Mobility Radeon HD 5750's is therefore an underclocked Mobility Radeon HD 5750 and should perform slightly worse than it. | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |