Recommended System Requirements | ||
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Game | Radeon X1050 XT | Radeon HD 4290 |
Cyberpunk 2077 | 6547% | 4297% |
Hitman 3 | 8547% | 5620% |
Resident Evil 8 | 6547% | 4297% |
Assassins Creed: Valhalla | 5979% | 3921% |
FIFA 21 | 3253% | 2118% |
Grand Theft Auto VI | 9253% | 6087% |
Call of Duty: Black Ops Cold War | 5782% | 3791% |
Genshin Impact | 6547% | 4297% |
Far Cry 6 | 9518% | 6262% |
The Medium | 8194% | 5386% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon HD 4290 are significantly better than the AMD Radeon X1050 XT .
The Radeon HD 4290 was released over three years more recently than the X1050 XT, and so the Radeon HD 4290 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the X1050 XT when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The Radeon X1050 XT and the Radeon HD 4290 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The X1050 XT has 1.6 GB/sec greater memory bandwidth than the Radeon HD 4290, which means that the memory performance of the X1050 XT is marginally better than the Radeon HD 4290.
The Radeon X1050 XT has 8 Shader Processing Units and the Radeon HD 4290 has 40. However, the actual shader performance of the X1050 XT is 2 and the actual shader performance of the Radeon HD 4290 is 18. The Radeon HD 4290 having 16 better shader performance and an altogether better performance when taking into account other relevant data means that the Radeon HD 4290 delivers a marginally smoother and more efficient experience when processing graphical data than the X1050 XT.
The Radeon X1050 XT requires 24 Watts to run but there is no entry for the Radeon HD 4290.
Core Speed | 400 MHz | vs | ![]() | 700 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | RV410 | RS880D | |||
OC Potential | Fair |
![]() |
vs | None | |
Driver Support | - | vs | - | ||
Release Date | 07 Dec 2006 | vs | ![]() | 01 Mar 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 128 MB | ![]() | vs | ![]() | N/A |
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Memory Speed | 200 MHz | ![]() | vs | - | |
Memory Bus | 64 Bit | ![]() | vs | 32 Bit | |
Memory Type | DDR | vs | ![]() | DDR2 | |
Memory Bandwidth | 1.6GB/sec | ![]() | vs | - | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 8 | vs | ![]() | 40 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | vs | ![]() | 1% | |
Technology | - | vs | ![]() | 55nm | |
Texture Mapping Units | - | vs | ![]() | 4 | |
Texture Rate | - | vs | ![]() | 2.8 GTexel/s | |
Render Output Units | - | vs | ![]() | 4 | |
Pixel Rate | - | vs | ![]() | 2.8 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | - | vs | - | ||
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VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | 0 | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 24 Watts | - | |||
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Recommended PSU | - | - |
DirectX | 9.0 | vs | ![]() | 10.1 | |
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Shader Model | 2.0 | vs | ![]() | 4.1 | |
Open GL | 2.0 | vs | ![]() | 3.2 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | Radeon X1050 XT is an entry-level GFX based on the 110nm variant of the R400 architecture. It's based on the RV410 Core and offers 8 Pixel Shaders, 8 TMUs and 8 ROPs, on a 64-bit of standard DDR. The central unit runs at 400MHz and the memory clock operates at up to 200MHz. Expect a TDP of up to 24 Watt. Radeon X1050 XT is not related to the rest of the X1000 Series GPUs due to being based on the R400 architecture and not on the R500. It's instead a slightly lower clocked X700 and should offer similar performance. Its performance is relatively limited - even for DirectX 9 based games. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported. | Radeon HD 4290 (IGP) is an integrated GPU on the AMD 890GX Chipset. It's based on the RS880D Core and offers 40 Shader Processing Units, 4 TMUs and 4 ROPs a 32-bit memory interface of either DDR2 (more commonly) or DDR3. The central unit runs, commonly, at up to 700MHz and the memory clock's operating speed depends on the system RAM's speed. Radeon HD 4290's performance depends on the users system configuration which will define the operating memory clock's speed and on the desktop manufacturer which decides its central unit's speed. Therefore, Radeon HD 4290, even if paired with DDR3 won't offer similar performance to the dedicated Radeon HD 4350. DirectX 11 games aren't supported. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |