Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game Radeon HD 7600G GeForce 320M
Red Dead Redemption 2 1631% 2278%
Cyberpunk 2077 2279% 3167%
Dragon Ball Z Kakarot 968% 1367%
Microsoft Flight Simulator 2279% 3167%
Call of Duty: Modern Warfare 1631% 2278%
Doom Eternal 1389% 1944%
FIFA 20 822% 1167%
Grand Theft Auto VI 2546% 3533%
Need For Speed Heat 1631% 2278%
Halo: Reach 450% 656%

In terms of overall gaming performance, the graphical capabilities of the AMD Radeon HD 7600G are significantly better than the Nvidia GeForce 320M.

The Radeon HD 7600G was released over a year more recently than the GeForce 320M, and so the Radeon HD 7600G is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce 320M.

The Radeon HD 7600G and the GeForce 320M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The memory bandwidth of the Radeon HD 7600G and the GeForce 320M are the same, which means the Radeon HD 7600G and the GeForce 320M have equal limitations when it comes to graphical data transfer.

The Radeon HD 7600G has 384 Shader Processing Units and the GeForce 320M has 48. However, the actual shader performance of the Radeon HD 7600G is 80 and the actual shader performance of the GeForce 320M is 45. The Radeon HD 7600G having 35 better shader performance is not particularly notable, as altogether the GeForce 320M performs better when taking into account other relevant data.

The Radeon HD 7600G requires 19 Watts to run and the GeForce 320M requires 23 Watts. The GeForce 320M requires 4 Watts more than the Radeon HD 7600G to run. The difference is not significant enough for the GeForce 320M to have a noticeably larger impact on your yearly electricity bills than the Radeon HD 7600G.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed320 MHzvs450 MHz
Boost Clock-vs-
ArchitectureTrinityTesla MCP89
OC Potential Fair vs Poor
Driver Support - vs Poor
Release Date01 Sep 2012vs01 Apr 2010
GPU LinkGD LinkGD Link

Resolution Performance

1366x768 - green tick vs green tick -
1600x900 - vs green tick
1920x1080 - vs green tick
2560x1440 - green tick vs green tick -
3840x2160 - vs green tick

GPU Memory

Memory Speed667 MHzvs667 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth21.3GB/secvs21.3GB/sec
L2 Cache - vs green tick 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units384vs48
Actual Shader Performance4%vs2%
Texture Mapping Units-vs16
Texture Rate-vs7.2 GTexel/s
Render Output Units-vs8
Pixel Rate-vs3.6 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections-vs-

GPU Power Requirements

Max Power19 Wattsvs23 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs4.1
Open GL4.1vs3.3
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended Processor-Intel Core i3-M330 2.13GHz
Recommended RAM-2 GB
Maximum Recommended Gaming Resolution-1024x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewRadeon HD 7600G is an embedded GPU on the ULV Trinity based APUs.
It offers 384 Shader Processing Units, 24 TMUs and 8 ROPs. The memory supported is DDR3 and bus width can be either 64-bit or 128-bit, depending on the system's RAM configuration.
Since the GPU doesn't have dedicated memory, the operating memory clock will depend on the system ram speed which can range from 1066MHz to 1333MHz (the only speeds supported by the CPU). Therefore, the max memory speed is 667MHz.
Radeon HD 7600G got considerably high results in 3D Mark 11 benchmarks, putting it on level with a dedicated GeForce GT 610M. However, gaming benchmarks indicate that its gaming performance is not so good, considering it's 3D Mark 11 Score. Therefore, we can only conclude Radeon 7600G's performance depends a lot on driver support and varies from game to game in a way games in the same category (demanding, very demanding, etc) can be unplayable at the lowest settings or might run at medium/high settings.
GeForce 320M is an Integrated Mobile Graphics Card based on the Second Revision of the Tesla Architecture.

Tesla was NVIDIA's First Unified Shader Architecture.

It equips a GPU Codenamed Tesla MCP89 which has 4 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 450MHz.

The GPU also Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 256MB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

DirectX 10.1 Support (10.0 Hardware Default) and support for NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies.

Power Consumption
With a rated board TDP of 14W, it may be used on very small notebooks.

Gaming benchmarks put its performance considerably above the desktop GeForce 210.
Recommended CPU
Possible GPU Upgrades
GPU Variants