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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GTX 650 Gigabyte OC 1GB Edition GeForce GTX 260
Cyberpunk 2077 372% 366%
Assassins Creed: Valhalla 332% 326%
Call of Duty: Black Ops Cold War 318% 312%
FIFA 21 138% 135%
Watch Dogs Legion 356% 349%
Microsoft Flight Simulator 318% 312%
World of Warcraft: Shadowlands 577% 568%
Grand Theft Auto VI 565% 556%
Godfall 667% 657%
Genshin Impact 372% 366%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 260 are marginally better than the Nvidia GeForce GTX 650 Gigabyte OC 1GB Edition.

The GTX 650 has a 534 MHz higher core clock speed than the GeForce GTX 260, but the GeForce GTX 260 has 32 more Texture Mapping Units than the GTX 650. As a result, the GeForce GTX 260 exhibits a 1.4 GTexel/s better Texture Fill Rate than the GTX 650. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GTX 650 has a 534 MHz higher core clock speed but 12 fewer Render Output Units than the GeForce GTX 260. The lower ROP count doesn't matter, though, as altogether the GTX 650 manages to provide 1.7 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GTX 650 was released over three years more recently than the GeForce GTX 260, and so the GTX 650 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTX 260 when running the latest games.

The GTX 650 has 128 MB more video memory than the GeForce GTX 260, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 650 also has superior memory performance overall.

The GeForce GTX 260 has 31.9 GB/sec greater memory bandwidth than the GTX 650, which means that the memory performance of the GeForce GTX 260 is noticeably better than the GTX 650.

The GeForce GTX 650 Gigabyte OC 1GB Edition has 384 Shader Processing Units and the GeForce GTX 260 has 192. However, the actual shader performance of the GTX 650 is 426 and the actual shader performance of the GeForce GTX 260 is 254. The GTX 650 having 172 better shader performance is not particularly notable, as altogether the GeForce GTX 260 performs better when taking into account other relevant data.

The GTX 650 transistor size technology is 37 nm (nanometers) smaller than the GeForce GTX 260. This means that the GTX 650 is expected to run much cooler and achieve higher clock frequencies than the GeForce GTX 260. While they exhibit similar graphical performance, the GTX 650 should consume less power than the GeForce GTX 260.

The GeForce GTX 260 requires 182 Watts to run but there is no entry for the GTX 650. We would recommend a PSU with at least 400 Watts for the GTX 650 and a PSU with at least 500 Watts for the GeForce GTX 260. The GeForce GTX 260 has been recommended a PSU with 100 Watts more than the GTX 650. The difference is significant enough that the GeForce GTX 260 may have an adverse affect on your yearly electricity bills in comparison to the GTX 650.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed1110 MHzvs576 MHz
Boost Clock-vs-
ArchitectureKepler GK107-450-A2Tesla G200-100-A2
OC Potential Poor vs Poor
Driver Support Good vs Poor
Release Date01 Sep 2012vs16 Jun 2008
GPU LinkGD LinkGD Link

Resolution Performance

1366x768 - green tick vs green tick -
vs green tick
green tick vs green tick
green tick vs
green tick vs -

GPU Memory

Memory1024 MBvs896 MB
Memory Speed1250 MHzvs999 MHz
Memory Bus128 Bitvs448 Bit
Memory TypeGDDR5vsGDDR3
Memory Bandwidth80GB/secvs111.9GB/sec
L2 Cache 256 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units384vs192
Actual Shader Performance21%vs12%
Texture Mapping Units32vs64
Texture Rate35.5 GTexel/svs36.9 GTexel/s
Render Output Units16vs28
Pixel Rate17.8 GPixel/svs16.1 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections1vs0
DVI Connections2vs1
HDMI Connections1vs0
DisplayPort Connections-vs-

GPU Power Requirements

Max Power-182 Watts
Recommended PSU400 Watts & 33 Ampsvs500 Watts & 37 Amps

GPU Features

Shader Model5.0vs4.0
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUnono

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-3220 3.3GHzvsIntel Core 2 Quad Q8200 2.33GHz
Recommended RAM8 GBvs6 GB
Maximum Recommended Gaming Resolution1600x900vs1600x900

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewGeForce GTX 650 Gigabyte OC 1GB Edition is a special edition of the fast-middle-class GeForce GTX 650 1GB.
This special edition comes overclocked out of the box to 1110MHz and features a custom-designed 10 cm cooler.
Benchmarks indicate a 4% performance boost when compared to the reference card and so this GPU is suitable for medium to high settings on most demanding games but not with extreme resolutions.
GeForce GTX 260 is a Performance Graphics Card based on the Second Revision of the Tesla Architecture.

Tesla was NVIDIA's First Unified Shader Architecture.

It equips a GPU Codenamed G200-100-A2 which has 8 Stream Multiprocessors activated and thus offers 192 Shader Processing Units, 64 TMUs and 28 ROPs. The Central Unit is clocked at 576MHz.

The GPU accesses a 896MB frame buffer of GDDR3, through a 448-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 999MHz.

DirectX 10.0 Support (10.0 Hardware Default) and support for SLI, NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies.

Cooling Solution
The Cooling Solution consists of a Single-Fan.

Power Consumption
With a rated board TDP of 182W, it requires at least a 500W PSU and it requires at least two 6-pin available connectors.

Gaming benchmarks put its performance around of a Radeon HD 4870, meaning it is much faster than GeForce GTS 250.
Recommended CPU
Possible GPU Upgrades
GPU Variants