Recommended System Requirements | ||
---|---|---|
Game | GeForce 8800M GTX SLI | GeForce GT 550M 2GB |
Cyberpunk 2077 | 821% | 1122% |
Assassins Creed: Valhalla | 742% | 1017% |
Call of Duty: Black Ops Cold War | 715% | 981% |
Hitman 3 | 1098% | 1489% |
Grand Theft Auto VI | 1196% | 1619% |
FIFA 21 | 365% | 516% |
Far Cry 6 | 1233% | 1668% |
Genshin Impact | 821% | 1122% |
World of Warcraft: Shadowlands | 1220% | 1651% |
Watch Dogs Legion | 788% | 1078% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 8800M GTX SLI are noticeably better than the Nvidia GeForce GT 550M 2GB.
The GT 550M was released over three years more recently than the 8800M GTX, and so the GT 550M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the 8800M GTX when running the latest games.
The GeForce 8800M GTX SLI and the GeForce GT 550M 2GB have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The 8800M GTX has 176 GB/sec greater memory bandwidth than the GT 550M, which means that the memory performance of the 8800M GTX is massively better than the GT 550M.
The GeForce 8800M GTX SLI has 192 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the 8800M GTX is 96 and the actual shader performance of the GT 550M is 142. The GT 550M having 46 better shader performance is not particularly notable, as altogether the 8800M GTX performs better when taking into account other relevant data.
The GT 550M transistor size technology is 25 nm (nanometers) smaller than the 8800M GTX. This means that the GT 550M is expected to run slightly cooler and achieve higher clock frequencies than the 8800M GTX.
The GeForce 8800M GTX SLI requires 130 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The 8800M GTX requires 95 Watts more than the GT 550M to run. The difference is significant enough that the 8800M GTX may have an adverse affect on your yearly electricity bills in comparison to the GT 550M.
Core Speed | 500 MHz | vs | ![]() | 740 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | G92 (x2) | Fermi GF108 | |||
OC Potential | None | vs |
![]() | Poor | |
Driver Support | - | vs | Poor | ||
Release Date | 01 Nov 2007 | vs | ![]() | 06 Jan 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
5.3
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
3.9
|
|
1920x1080 | - | vs | ![]() |
2.6
|
|
2560x1440 | - | vs | ![]() |
1.9
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 800 MHz | vs | ![]() | 900 MHz | |
Memory Bus | 512 Bit | ![]() | vs | 128 Bit | |
Memory Type | GDDR5 | ![]() | vs | DDR3 | |
Memory Bandwidth | 204.8GB/sec | ![]() | vs | 28.8GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 192 | ![]() | vs | 96 | |
---|---|---|---|---|---|
Actual Shader Performance | 5% | vs | ![]() | 7% | |
Technology | 65nm | vs | ![]() | 40nm | |
Texture Mapping Units | - | vs | ![]() | 16 | |
Texture Rate | - | vs | ![]() | 11.8 GTexel/s | |
Render Output Units | - | vs | ![]() | 4 | |
Pixel Rate | - | vs | ![]() | 3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 130 Watts | vs | ![]() | 35 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 10 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 4.0 | vs | ![]() | 5.0 | |
Open GL | 2.1 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | Intel Core i3-2330M 2.2GHz | |||
---|---|---|---|---|---|
Recommended RAM | - | 4 GB | |||
Maximum Recommended Gaming Resolution | - | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | GeForce 8800M GTX SLI is a solution of two GeForce 8800M GTX put together using NVIDIA'S SLI technology. Check the page of GeForce 8800M GTX to know more about its chip. As usual, SLI relies a lot on proper driver support and may suffer from micro-stuttering in lower frame rates (below 30). Benchmarks indicate the performance is overall, up to X% better than a single GeForce 8800M GTX performing by itself but at times (depending whether or not the 3D game supports SLI or in the graphics driver) it performed worse than a single GeForce 8800M GTX. A few demanding games will run at the highest settings with fluent frame rates (30+) but overall most games will require reduced settings to be played optimally. | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |