Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game GeForce 9800M GTS SLI GeForce 710M
Red Dead Redemption 2 856% 1159%
Cyberpunk 2077 1214% 1629%
Doom Eternal 722% 982%
Dragon Ball Z Kakarot 490% 676%
Call of Duty: Modern Warfare 856% 1159%
Microsoft Flight Simulator 1214% 1629%
FIFA 20 409% 571%
Grand Theft Auto VI 1361% 1824%
Star Wars: Jedi - Fallen Order 1214% 1629%
Need For Speed Heat 856% 1159%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 9800M GTS SLI are noticeably better than the Nvidia GeForce 710M.

The GeForce 710M was released over three years more recently than the 9800M GTS, and so the GeForce 710M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the 9800M GTS when running the latest games.

The 9800M GTS has 1024 MB more video memory than the GeForce 710M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the 9800M GTS also has superior memory performance overall.

The 9800M GTS has 88 GB/sec greater memory bandwidth than the GeForce 710M, which means that the memory performance of the 9800M GTS is much better than the GeForce 710M.

The GeForce 9800M GTS SLI has 128 Shader Processing Units and the GeForce 710M has 96. However, the actual shader performance of the 9800M GTS is 77 and the actual shader performance of the GeForce 710M is 149. The GeForce 710M having 72 better shader performance is not particularly notable, as altogether the 9800M GTS performs better when taking into account other relevant data.

The GeForce 9800M GTS SLI requires 150 Watts to run and the GeForce 710M requires 15 Watts. The 9800M GTS requires 135 Watts more than the GeForce 710M to run. The difference is significant enough that the 9800M GTS may have an adverse affect on your yearly electricity bills in comparison to the GeForce 710M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed600 MHzvs775 MHz
Boost Clock-vs-
ArchitectureG94 (x2)Fermi GF117-N14M-GL
OC Potential - vs Poor
Driver Support - vs Poor
Release Date01 Jul 2008vs09 Jan 2013
GPU LinkGD LinkGD Link

Resolution Performance

1366x768 - vs green tick
1600x900 - vs green tick
1920x1080 - vs green tick
2560x1440 - vs green tick
3840x2160 - green tick vs green tick -

GPU Memory

Memory2048 MBvs1024 MB
Memory Speed800 MHzvs900 MHz
Memory Bus512 Bitvs64 Bit
Memory TypeGDDR3vsDDR3
Memory Bandwidth102.4GB/secvs14.4GB/sec
L2 Cache 0 KB vs green tick 128 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units128vs96
Actual Shader Performance4%vs7%
Texture Mapping Units-vs16
Texture Rate-vs12.4 GTexel/s
Render Output Units-vs8
Pixel Rate-vs6.2 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections-vs-

GPU Power Requirements

Max Power150 Wattsvs15 Watts
Recommended PSU--

GPU Features

Shader Model4.0vs5.0
Open GL2.1vs4.5
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended Processor-Intel Core i3-3110M 2.4GHz
Recommended RAM-4 GB
Maximum Recommended Gaming Resolution-1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewGeForce 9800M GTS SLI is a solution of two GeForce 9800M GTS put together using NVIDIA'S SLI technology.
Check the page of GeForce 9800M GTS to know more about its chip.
As usual, SLI relies a lot on proper driver support and may suffer from micro-stuttering in lower frame rates (below 30). Benchmarks indicate the performance is overall, up to X% better than a single GeForce 9800M GTS performing by itself but at times (depending whether or not the 3D game supports SLI or in the graphics driver) it performed worse than a single GeForce 9800M GTS.
A few demanding games will run at the highest settings with fluent frame rates (30+) but overall most games will require reduced settings to be played optimally.
GeForce 710M is a entry-level Mobile Graphics Card based on the second revision of the Fermi Architecture.

The Fermi Architecture is manufactured with a 40nm Technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU Codenamed GF117-N14M-GL which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 775MHz. Additionally, GF117 is built using a 28nm technology.

The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 900MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 15W, it is suited for small laptops.

GeForce GT 710M is essentially a fast GeForce GT 620M.
Gaming benchmarks indicate its performance is slightly below the older GeForce GT 540M.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce 710M.
Recommended CPU
Possible GPU Upgrades
GPU Variants