Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce 9800M GT SLI Mobility Radeon HD 530v
Cyberpunk 2077 742% 5385%
Assassins Creed: Valhalla 670% 4917%
Call of Duty: Black Ops Cold War 645% 4754%
FIFA 21 325% 2667%
Watch Dogs Legion 712% 5191%
Microsoft Flight Simulator 645% 4754%
World of Warcraft: Shadowlands 1107% 7764%
Grand Theft Auto VI 1085% 7618%
Godfall 1267% 8808%
Genshin Impact 742% 5385%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 9800M GT SLI are massively better than the AMD Mobility Radeon HD 530v.

The Radeon HD was released over a year more recently than the 9800M GT, and so the Radeon HD is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the 9800M GT.

The GeForce 9800M GT SLI and the Mobility Radeon HD 530v have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The 9800M GT has 92.8 GB/sec greater memory bandwidth than the Radeon HD, which means that the memory performance of the 9800M GT is massively better than the Radeon HD.

The GeForce 9800M GT SLI has 192 Shader Processing Units and the Mobility Radeon HD 530v has 80. However, the actual shader performance of the 9800M GT is 96 and the actual shader performance of the Radeon HD is 23. The 9800M GT having 73 better shader performance and an altogether better performance when taking into account other relevant data means that the 9800M GT delivers a massively smoother and more efficient experience when processing graphical data than the Radeon HD.

The Radeon HD transistor size technology is 10 nm (nanometers) smaller than the 9800M GT. This means that the Radeon HD is expected to run very slightly cooler and achieve higher clock frequencies than the 9800M GT.

The GeForce 9800M GT SLI requires 130 Watts to run and the Mobility Radeon HD 530v requires 10 Watts. The 9800M GT requires 120 Watts more than the Radeon HD to run. The difference is significant enough that the 9800M GT may have an adverse affect on your yearly electricity bills in comparison to the Radeon HD.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed500 MHzvs450 MHz
Boost Clock-vs-
ArchitectureG92 (x2)M92
OC Potential - vs Fair
Driver Support - vs -
Release Date01 Jul 2008vs05 May 2010
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory1024 MBvs1024 MB
Memory Speed800 MHzvs600 MHz
Memory Bus512 Bitvs64 Bit
Memory TypeGDDR3vsGDDR3
Memory Bandwidth102.4GB/secvs9.6GB/sec
L2 Cache 0 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units192vs80
Actual Shader Performance5%vs1%
Technology65nmvs55nm
Texture Mapping Units-vs8
Texture Rate-vs3.6 GTexel/s
Render Output Units-vs4
Pixel Rate-vs1.8 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power130 Wattsvs10 Watts
Recommended PSU--

GPU Features

DirectX10vs10.1
Shader Model4.0vs4.1
Open GL2.1vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended Processor-Intel Celeron U3400
Recommended RAM-2 GB
Maximum Recommended Gaming Resolution-800x600

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewGeForce 9800M GT SLI is a solution of two GeForce 9800M GT put together using NVIDIA'S SLI technology.
Check the page of GeForce 9800M GT to know more about its chip.
As usual, SLI relies a lot on proper driver support and may suffer from micro-stuttering in lower frame rates (below 30). Benchmarks indicate the performance is overall, up to X% better than a single GeForce 9800M GT performing by itself but at times (depending whether or not the 3D game supports SLI or in the graphics driver) it performed worse than a single GeForce 9800M GT.
A few demanding games will run at the highest settings with fluent frame rates (30+) but overall most games will require reduced settings to be played optimally.
Mobility Radeon HD 530v is an entry-level GPU based on the 55nm, Terascale 1 architecture and therefore not related to other Mobility HD 5000 Series GPUs.
It's based on the M92 Core and offers 80 Shader Processing Units, 8 TMUs and 4 ROPs, on 64-bit memory interface of standard GDDR3. The central unit runs at 450MHz and the memory clock operates at up to 600MHz. It consumes no more than 10 Watt.
Benchmarks indicate modern demanding games of 2007-2010, such as Crysis, BF2 and Metro 2033 were only playable at low settings smoothly, using a 1024x768 resolution. Therefore, today's modern demanding games should be playable on the low preset, using a 1024x768 resolution and extremely demanding modern games such as Crysis 3 might be unplayable.
As based on the Terascale 1 architecture, DirectX 11 games aren't supported.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-