Select any two GPUs for comparison
VS

Gaming Performance Comparison

Recommended System Requirements
Game GeForce 9800M GT SLI Quadro FX 360M
Cyberpunk 2077 742% 6833%
Assassins Creed: Valhalla 670% 6240%
Call of Duty: Black Ops Cold War 645% 6035%
Microsoft Flight Simulator 645% 6035%
Immortals: Fenyx Rising 586% 5544%
FIFA 21 325% 3397%
World of Warcraft: Shadowlands 1107% 9839%
Watch Dogs Legion 712% 6587%
Genshin Impact 742% 6833%
Grand Theft Auto VI 1085% 9655%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 9800M GT SLI are massively better than the Nvidia Quadro FX 360M.

The 9800M GT was released over a year more recently than the Quadro FX 360M, and so the 9800M GT is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Quadro FX 360M.

The 9800M GT has 768 MB more video memory than the Quadro FX 360M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the 9800M GT also has superior memory performance overall.

The 9800M GT has 92.8 GB/sec greater memory bandwidth than the Quadro FX 360M, which means that the memory performance of the 9800M GT is massively better than the Quadro FX 360M.

The 9800M GT has 192 Shader Processing Units but the Quadro FX 360M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The 9800M GT transistor size technology is 15 nm (nanometers) smaller than the Quadro FX 360M. This means that the 9800M GT is expected to run slightly cooler and achieve higher clock frequencies than the Quadro FX 360M.

The GeForce 9800M GT SLI requires 130 Watts to run and the Quadro FX 360M requires 17 Watts. The 9800M GT requires 113 Watts more than the Quadro FX 360M to run. The difference is significant enough that the 9800M GT may have an adverse affect on your yearly electricity bills in comparison to the Quadro FX 360M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed500 MHzvs400 MHz
Boost Clock-vs-
ArchitectureG92 (x2)G86M
OC Potential - vs -
Driver Support - vs -
Release Date01 Jul 2008vs09 May 2007
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory1024 MBvs256 MB
Memory Speed800 MHzvs600 MHz
Memory Bus512 Bitvs64 Bit
Memory TypeGDDR3vsGDDR3
Memory Bandwidth102.4GB/secvs9.6GB/sec
L2 Cache 0 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units192vs-
Actual Shader Performance5%vs-
Technology65nmvs80nm
Texture Mapping Units-vs-
Texture Rate-vs-
Render Output Units-vs-
Pixel Rate-vs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs-
DVI Connections0vs-
HDMI Connections0vs-
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power130 Wattsvs17 Watts
Recommended PSU--

GPU Features

DirectX10vs10
Shader Model4.0vs4.0
Open GL2.1vs2.1
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewGeForce 9800M GT SLI is a solution of two GeForce 9800M GT put together using NVIDIA'S SLI technology.
Check the page of GeForce 9800M GT to know more about its chip.
As usual, SLI relies a lot on proper driver support and may suffer from micro-stuttering in lower frame rates (below 30). Benchmarks indicate the performance is overall, up to X% better than a single GeForce 9800M GT performing by itself but at times (depending whether or not the 3D game supports SLI or in the graphics driver) it performed worse than a single GeForce 9800M GT.
A few demanding games will run at the highest settings with fluent frame rates (30+) but overall most games will require reduced settings to be played optimally.
The Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory.
Recommended CPU
-
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-