Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game Radeon X1050 Radeon X1600
Hitman 3 9968% 5285%
Cyberpunk 2077 7640% 4039%
Assassins Creed: Valhalla 6979% 3686%
Resident Evil 8 7640% 4039%
FIFA 21 3804% 1988%
Grand Theft Auto VI 10790% 5724%
Call of Duty: Black Ops Cold War 6749% 3563%
Genshin Impact 7640% 4039%
Far Cry 6 11099% 5889%
The Medium 9558% 5065%

In terms of overall gaming performance, the graphical capabilities of the AMD Radeon X1600 are significantly better than the AMD Radeon X1050.

The Radeon X1600 was released less than a year after the Radeon X1050, and so they are likely to have similar driver support for optimizing performance when running the latest games.

Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.

The Radeon X1600 has 384 MB more video memory than the Radeon X1050, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the Radeon X1600 also has superior memory performance overall.

The Radeon X1600 has 7.5 GB/sec greater memory bandwidth than the Radeon X1050, which means that the memory performance of the Radeon X1600 is marginally better than the Radeon X1050.

Both the Radeon X1050 and the Radeon X1600 have 4 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the Radeon X1600 is 2 and by the Radeon X1050 is 2. Knowing that the shader performance of the Radeon X1600 is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.

The Radeon X1050 requires 24 Watts to run and the Radeon X1600 requires 27 Watts. We would recommend a PSU with at least 300 Watts for the Radeon X1050 and a PSU with at least 350 Watts for the Radeon X1600. The Radeon X1600 requires 3 Watts more than the Radeon X1050 to run. The difference is not significant enough for the Radeon X1600 to have a noticeably larger impact on your yearly electricity bills than the Radeon X1050.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed400 MHzvs635 MHz
Boost Clock-vs-
ArchitectureRV370RV516 XT
OC Potential Fair vs -
Driver Support - vs -
Release Date07 Dec 2006vs01 Jan 2007
GPU LinkGD LinkGD Link

GPU Memory

Memory128 MBvs512 MB
Memory Speed333 MHzvs400 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR2vsDDR2
Memory Bandwidth5.3GB/secvs12.8GB/sec
L2 Cache - vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units4vs4
Actual Shader Performance0%vs0%
Texture Mapping Units4vs-
Texture Rate1.6 GTexel/svs-
Render Output Units4vs-
Pixel Rate1.6 GPixel/svs-

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2048x1536
VGA Connections1vs1
DVI Connections1vs1
HDMI Connections0vs0
DisplayPort Connections-vs-

GPU Power Requirements

Max Power24 Wattsvs27 Watts
Recommended PSU300 Watts & 18 Ampsvs350 Watts & 18 Amps

GPU Features

Shader Model2.0vs3.0
Open GL2.0vs2.0
Open CL-vs-
Notebook GPUnono

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewRadeon X1050 is an entry-level GFX based on the 110nm variant of the R300 architecture.
It's based on the RV370 Core and offers 4 Pixel Shaders, 4 TMUs and 4 ROPs, on a 64-bit of standard DDR2. The central unit runs at 400MHz and the memory clock operates at up to 333MHz. Expect a TDP of up to 24 Watt.
Radeon X1050 is not related to the rest of the X1000 Series GPUs due to being based on the R300 architecture and not on the R500. Its performance is relatively limited - even for DirectX 9 based games. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported.
Radeon X1600 is a middle-class GPU based on the 80nm variant of the R500 architecture.
It's based on the RV516 XT Core and offers 4 Pixel Shaders, 4 TMUs and 4 ROPs, on a 128-bit of standard DDR2. The central unit runs at 635MHz and the memory clock operates at up to 400MHz.
It's therefore a further clocked Radeon X1300 PRO/Radeon X1550 but should only perform slightly better although the 512MB frame buffer might prove useful in some of today's modern games. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported.
Recommended CPU
Possible GPU Upgrades
GPU Variants