Recommended System Requirements | ||
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Game | Radeon X1050 | Radeon X1600 |
Hitman 3 | 9968% | 5285% |
Cyberpunk 2077 | 7640% | 4039% |
Assassins Creed: Valhalla | 6979% | 3686% |
Resident Evil 8 | 7640% | 4039% |
FIFA 21 | 3804% | 1988% |
Grand Theft Auto VI | 10790% | 5724% |
Call of Duty: Black Ops Cold War | 6749% | 3563% |
Genshin Impact | 7640% | 4039% |
Far Cry 6 | 11099% | 5889% |
The Medium | 9558% | 5065% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon X1600 are significantly better than the AMD Radeon X1050.
The Radeon X1600 was released less than a year after the Radeon X1050, and so they are likely to have similar driver support for optimizing performance when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The Radeon X1600 has 384 MB more video memory than the Radeon X1050, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the Radeon X1600 also has superior memory performance overall.
The Radeon X1600 has 7.5 GB/sec greater memory bandwidth than the Radeon X1050, which means that the memory performance of the Radeon X1600 is marginally better than the Radeon X1050.
Both the Radeon X1050 and the Radeon X1600 have 4 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the Radeon X1600 is 2 and by the Radeon X1050 is 2. Knowing that the shader performance of the Radeon X1600 is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.
The Radeon X1050 requires 24 Watts to run and the Radeon X1600 requires 27 Watts. We would recommend a PSU with at least 300 Watts for the Radeon X1050 and a PSU with at least 350 Watts for the Radeon X1600. The Radeon X1600 requires 3 Watts more than the Radeon X1050 to run. The difference is not significant enough for the Radeon X1600 to have a noticeably larger impact on your yearly electricity bills than the Radeon X1050.
Core Speed | 400 MHz | vs | ![]() | 635 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | RV370 | RV516 XT | |||
OC Potential | Fair |
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vs | - | |
Driver Support | - | vs | - | ||
Release Date | 07 Dec 2006 | vs | ![]() | 01 Jan 2007 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 128 MB | vs | ![]() | 512 MB | |
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Memory Speed | 333 MHz | vs | ![]() | 400 MHz | |
Memory Bus | 64 Bit | vs | ![]() | 128 Bit | |
Memory Type | DDR2 | ![]() | vs | ![]() | DDR2 |
Memory Bandwidth | 5.3GB/sec | vs | ![]() | 12.8GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 4 | ![]() | vs | ![]() | 4 |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | ![]() | 0% |
Technology | 110nm | ![]() | vs | - | |
Texture Mapping Units | 4 | ![]() | vs | - | |
Texture Rate | 1.6 GTexel/s | ![]() | vs | - | |
Render Output Units | 4 | ![]() | vs | - | |
Pixel Rate | 1.6 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | 2048x1536 | |
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VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 24 Watts | ![]() | vs | 27 Watts | |
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Recommended PSU | 300 Watts & 18 Amps | ![]() | vs | 350 Watts & 18 Amps |
DirectX | 9 | ![]() | vs | ![]() | 9 |
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Shader Model | 2.0 | vs | ![]() | 3.0 | |
Open GL | 2.0 | ![]() | vs | ![]() | 2.0 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | Radeon X1050 is an entry-level GFX based on the 110nm variant of the R300 architecture. It's based on the RV370 Core and offers 4 Pixel Shaders, 4 TMUs and 4 ROPs, on a 64-bit of standard DDR2. The central unit runs at 400MHz and the memory clock operates at up to 333MHz. Expect a TDP of up to 24 Watt. Radeon X1050 is not related to the rest of the X1000 Series GPUs due to being based on the R300 architecture and not on the R500. Its performance is relatively limited - even for DirectX 9 based games. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported. | Radeon X1600 is a middle-class GPU based on the 80nm variant of the R500 architecture. It's based on the RV516 XT Core and offers 4 Pixel Shaders, 4 TMUs and 4 ROPs, on a 128-bit of standard DDR2. The central unit runs at 635MHz and the memory clock operates at up to 400MHz. It's therefore a further clocked Radeon X1300 PRO/Radeon X1550 but should only perform slightly better although the 512MB frame buffer might prove useful in some of today's modern games. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |