Recommended System Requirements | ||
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Game | Radeon X1050 | FireGL V3100 |
Cyberpunk 2077 | 7640% | 8868% |
Hitman 3 | 9968% | 11567% |
Assassins Creed: Valhalla | 6979% | 8102% |
Resident Evil 8 | 7640% | 8868% |
FIFA 21 | 3804% | 4424% |
Grand Theft Auto VI | 10790% | 12519% |
Call of Duty: Black Ops Cold War | 6749% | 7837% |
The Medium | 9558% | 11090% |
Genshin Impact | 7640% | 8868% |
Far Cry 6 | 11099% | 12876% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon X1050 are very slightly better than the AMD FireGL V3100.
The Radeon X1050 was released over a year more recently than the FireGL V3100, and so the Radeon X1050 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the FireGL V3100.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The Radeon X1050 and the FireGL V3100 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Radeon X1050 has 2.1 GB/sec greater memory bandwidth than the FireGL V3100, which means that the memory performance of the Radeon X1050 is marginally better than the FireGL V3100.
The Radeon X1050 has 4 Shader Processing Units and the FireGL V3100 has 2. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, we sadly do not have enough data in this area to complete the comparison.
The Radeon X1050 requires 24 Watts to run but there is no entry for the FireGL V3100. We would recommend a PSU with at least 300 Watts for the Radeon X1050 and a PSU with at least 300 Watts for the FireGL V3100. The two GPUs have been recommended a PSU with the same amount of wattage. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.
Core Speed | 400 MHz | ![]() | vs | ![]() | 400 MHz |
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Boost Clock | - | vs | - | ||
Architecture | RV370 | - | |||
OC Potential | Fair |
![]() |
vs | - | |
Driver Support | - | vs | - | ||
Release Date | 07 Dec 2006 | ![]() | vs | 01 Jun 2004 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 128 MB | ![]() | vs | ![]() | 128 MB |
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Memory Speed | 333 MHz | ![]() | vs | 200 MHz | |
Memory Bus | 64 Bit | vs | ![]() | 128 Bit | |
Memory Type | DDR2 | ![]() | vs | DDR | |
Memory Bandwidth | 5.3GB/sec | ![]() | vs | 3.2GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 4 | ![]() | vs | 2 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | ![]() | 0% |
Technology | 110nm | ![]() | vs | - | |
Texture Mapping Units | 4 | ![]() | vs | - | |
Texture Rate | 1.6 GTexel/s | ![]() | vs | - | |
Render Output Units | 4 | ![]() | vs | - | |
Pixel Rate | 1.6 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | 2048x1536 | |
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VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 1 | ![]() | vs | - | |
HDMI Connections | 0 | vs | - | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 24 Watts | - | |||
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Recommended PSU | 300 Watts & 18 Amps | ![]() | vs | ![]() | 300 Watts |
DirectX | 9 | ![]() | vs | ![]() | 9 |
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Shader Model | 2.0 | ![]() | vs | ![]() | 2.0 |
Open GL | 2.0 | ![]() | vs | ![]() | 2.0 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | Radeon X1050 is an entry-level GFX based on the 110nm variant of the R300 architecture. It's based on the RV370 Core and offers 4 Pixel Shaders, 4 TMUs and 4 ROPs, on a 64-bit of standard DDR2. The central unit runs at 400MHz and the memory clock operates at up to 333MHz. Expect a TDP of up to 24 Watt. Radeon X1050 is not related to the rest of the X1000 Series GPUs due to being based on the R300 architecture and not on the R500. Its performance is relatively limited - even for DirectX 9 based games. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported. | The FireGL line is designed for multimedia content creation programs, such as 3DS Max, mechanical engineering design software such as Solidworks, and civil engineering architectural software such as Chief Architect, whereas Radeon counterparts are suited towards video games. FireGL drivers were built with maximum image quality and pixel precision, with CAD specific functionalities such as the recently introduced AutoDetection Technology to tune the parameters inside the driver to achieve maximum performance for predefined list of software. However, because the drivers are also based on the Catalyst drivers made for the Radeon line, it makes them suitable for gaming, at the expense of probable compatibility issues with the very latest games due to the age of the drivers, with FireGL cards in theory pushing more data than their Radeon gaming counterparts The ATI FireGL range of video cards, renamed to FirePro 3D in late 2008, is the series specifically for CAD (Computer Aided Design) and DCC (Digital Content Creation) software, usually found in workstations. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |