Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce 6500 All-in-Wonder 9000 64MB
Cyberpunk 2077 18425% 6109%
Assassins Creed: Valhalla 16843% 5579%
Call of Duty: Black Ops Cold War 16293% 5395%
FIFA 21 9244% 3032%
Watch Dogs Legion 17769% 5889%
Microsoft Flight Simulator 16293% 5395%
World of Warcraft: Shadowlands 26457% 8801%
Grand Theft Auto VI 25966% 8636%
Godfall 29982% 9982%
Genshin Impact 18425% 6109%

In terms of overall gaming performance, the graphical capabilities of the AMD All-in-Wonder 9000 64MB are massively better than the Nvidia GeForce 6500.

The GeForce 6500 was released over a year more recently than the All-in-Wonder 9000 64MB, and so the GeForce 6500 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the All-in-Wonder 9000 64MB.

Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.

The GeForce 6500 has 192 MB more video memory than the All-in-Wonder 9000 64MB, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce 6500 also has superior memory performance overall.

The GeForce 6500 has 2.1 GB/sec greater memory bandwidth than the All-in-Wonder 9000 64MB, which means that the memory performance of the GeForce 6500 is marginally better than the All-in-Wonder 9000 64MB.

Both the GeForce 6500 and the All-in-Wonder 9000 64MB have 4 Shader Processing Units. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, we sadly do not have enough data in this area to complete the comparison.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed350 MHzvs275 MHz
Boost Clock-vs-
ArchitectureNV44RV250
OC Potential - vs -
Driver Support - vs -
Release Date02 Jan 2005vs01 Mar 2003
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory256 MBvs64 MB
Memory Speed333 MHzvs200 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDRvsDDR
Memory Bandwidth5.3GB/secvs3.2GB/sec
L2 Cache - vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units4vs4
Actual Shader Performance0%vs0%
Technology-vs-
Texture Mapping Units-vs-
Texture Rate-vs-
Render Output Units-vs-
Pixel Rate-vs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2048x1536
VGA Connections1vs-
DVI Connections1vs-
HDMI Connections0vs-
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power--
Recommended PSU--

GPU Features

DirectX9.0cvs8
Shader Model3.0vs1.4
Open GL1.5vs1.3
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewThe NVIDIA GeForce 6500 and 6200 graphics processing units (GPUs) featuring NVIDIA TurboCache technology take full advantage of the PCI Express bus to deliver the turbocharged system performance you need to play all the hottest games and applications. The All-in-Wonder (also abbreviated to AIW) was a combination graphics card/TV tuner card designed by ATI Technologies. It was introduced on November 11, 1996. ATI had previously used the Wonder trademark on other graphics cards, however, they were not full TV/graphics combo cards (EGA Wonder, VGA Wonder, Graphics Wonder). ATI also makes other TV oriented cards that use the word Wonder (TV Wonder, HDTV Wonder, DV Wonder), and remote control (Remote Wonder). The All-in-Wonder line debuted with the Rage chipset series. The cards were available in two forms, built by third-party manufacturers (marked as 'Powered by ATI') as well as by ATI itself ('Built by ATI')
Recommended CPU
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Possible GPU Upgrades
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GPU Variants
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