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Gaming Performance Comparison

Recommended System Requirements
Game GeForce 710M Mobility Radeon HD 560v
Red Dead Redemption 2 1159% 1900%
Halo: Reach 300% 536%
Cyberpunk 2077 1629% 2648%
Call of Duty: Modern Warfare 1159% 1900%
Doom Eternal 982% 1620%
Microsoft Flight Simulator 1629% 2648%
Grand Theft Auto VI 1824% 2956%
Dragon Ball Z Kakarot 676% 1134%
Star Wars: Jedi - Fallen Order 1629% 2648%
Need For Speed Heat 1159% 1900%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 710M are significantly better than the AMD Mobility Radeon HD 560v.

The GeForce 710M has a 225 MHz higher core clock speed than the Radeon HD, but the Radeon HD has 16 more Texture Mapping Units than the GeForce 710M. As a result, the Radeon HD exhibits a 5.2 GTexel/s better Texture Fill Rate than the GeForce 710M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce 710M has a 225 MHz higher core clock speed than the Radeon HD and the same number of Render Output Units. This results in the GeForce 710M providing 1.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce 710M was released over a year more recently than the Radeon HD, and so the GeForce 710M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Radeon HD.

The GeForce 710M and the Mobility Radeon HD 560v have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The Radeon HD has 11.2 GB/sec greater memory bandwidth than the GeForce 710M, which means that the memory performance of the Radeon HD is slightly better than the GeForce 710M.

The GeForce 710M has 96 Shader Processing Units and the Mobility Radeon HD 560v has 320. However, the actual shader performance of the GeForce 710M is 149 and the actual shader performance of the Radeon HD is 114. The GeForce 710M having 35 better shader performance is not particularly notable, as altogether the Radeon HD performs better when taking into account other relevant data.

The GeForce 710M transistor size technology is 27 nm (nanometers) smaller than the Radeon HD. This means that the GeForce 710M is expected to run slightly cooler and achieve higher clock frequencies than the Radeon HD.

The GeForce 710M requires 15 Watts to run and the Mobility Radeon HD 560v requires 35 Watts. The Radeon HD requires 20 Watts more than the GeForce 710M to run. The difference is not significant enough for the Radeon HD to have a noticeably larger impact on your yearly electricity bills than the GeForce 710M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed775 MHzvs550 MHz
Boost Clock-vs-
ArchitectureFermi GF117-N14M-GLM96
OC Potential Poor vs Fair
Driver Support Poor vs -
Release Date09 Jan 2013vs05 May 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
5.2
green tick vs -
1600x900
3.6
green tick vs -
1920x1080
2.5
green tick vs -
2560x1440
1.8
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs1024 MB
Memory Speed900 MHzvs800 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth14.4GB/secvs25.6GB/sec
L2 Cache 128 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units96vs320
Actual Shader Performance7%vs5%
Technology28nmvs55nm
Texture Mapping Units16vs32
Texture Rate12.4 GTexel/svs17.6 GTexel/s
Render Output Units8vs8
Pixel Rate6.2 GPixel/svs4.4 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power15 Wattsvs35 Watts
Recommended PSU--

GPU Features

DirectX12.0vs10.1
Shader Model5.0vs4.1
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-3110M 2.4GHzvsIntel Core i3-M330 2.13GHz
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce 710M is a entry-level Mobile Graphics Card based on the second revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm Technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF117-N14M-GL which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 775MHz. Additionally, GF117 is built using a 28nm technology.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 15W, it is suited for small laptops.

Performance
GeForce GT 710M is essentially a fast GeForce GT 620M.
Gaming benchmarks indicate its performance is slightly below the older GeForce GT 540M.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce 710M.
Mobility Radeon HD 560v is a middle-class GPU based on the 55nm, Terascale 1 architecture and therefore not related to other Mobility HD 5000 Series GPUs.
It's based on the M96 Core and offers 320 Shader Processing Units, 32 TMUs and 8 ROPs, on 128-bit memory interface of standard GDDR3. The central unit runs at 550MHz and the memory clock operates at up to 800MHz. It consumes no more than 35 Watt.
Benchmarks indicate modern demanding games of 2007-2010, such as Crysis, BF2 and Metro 2033 were playable at medium settings smoothly, using a 1024x768 resolution. Therefore, today's modern demanding games should be playable on the medium preset, using a 1024x768 resolution and extremely demanding modern games such as Crysis 3 on the lowest preset.
Its therefore an under-clocked Mobility Radeon HD 5165 and a renamed Mobility Radeon HD 4650. However, as based on the Terascale 1 architecture, DirectX 11 games aren't supported.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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