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Gaming Performance Comparison

Recommended System Requirements
Game GeForce 710M GeForce GTS 360M
Red Dead Redemption 2 1159% 1088%
Halo: Reach 300% 277%
Cyberpunk 2077 1629% 1532%
Call of Duty: Modern Warfare 1159% 1088%
Doom Eternal 982% 921%
Microsoft Flight Simulator 1629% 1532%
Warcraft 3: Reforged 52% 54%
Grand Theft Auto VI 1824% 1715%
Star Wars: Jedi - Fallen Order 1629% 1532%
Dragon Ball Z Kakarot 676% 633%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTS 360M are very slightly better than the Nvidia GeForce 710M.

The GeForce 710M has a 225 MHz higher core clock speed than the GeForce GTS 360M, but the GeForce GTS 360M has 16 more Texture Mapping Units than the GeForce 710M. As a result, the GeForce GTS 360M exhibits a 5.2 GTexel/s better Texture Fill Rate than the GeForce 710M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce 710M has a 225 MHz higher core clock speed than the GeForce GTS 360M and the same number of Render Output Units. This results in the GeForce 710M providing 1.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce 710M was released over three years more recently than the GeForce GTS 360M, and so the GeForce 710M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTS 360M when running the latest games.

The GeForce 710M and the GeForce GTS 360M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The GeForce GTS 360M has 43.2 GB/sec greater memory bandwidth than the GeForce 710M, which means that the memory performance of the GeForce GTS 360M is noticeably better than the GeForce 710M.

Both the GeForce 710M and the GeForce GTS 360M have 96 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the GeForce 710M is 149 and by the GeForce GTS 360M is 121. Knowing that the shader performance of the GeForce 710M is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.

The GeForce 710M transistor size technology is 12 nm (nanometers) smaller than the GeForce GTS 360M. This means that the GeForce 710M is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTS 360M. While they exhibit similar graphical performance, the GeForce 710M should consume less power than the GeForce GTS 360M.

The GeForce 710M requires 15 Watts to run and the GeForce GTS 360M requires 38 Watts. The GeForce GTS 360M requires 23 Watts more than the GeForce 710M to run. The difference is not significant enough for the GeForce GTS 360M to have a noticeably larger impact on your yearly electricity bills than the GeForce 710M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed775 MHzvs550 MHz
Boost Clock-vs-
ArchitectureFermi GF117-N14M-GLGT215
OC Potential Poor vs Fair
Driver Support Poor vs -
Release Date09 Jan 2013vs07 Jan 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
5.2
green tick vs -
1600x900
3.6
green tick vs -
1920x1080
2.5
green tick vs -
2560x1440
1.8
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs1024 MB
Memory Speed900 MHzvs900 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsGDDR5
Memory Bandwidth14.4GB/secvs57.6GB/sec
L2 Cache 128 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units96vs96
Actual Shader Performance7%vs6%
Technology28nmvs40nm
Texture Mapping Units16vs32
Texture Rate12.4 GTexel/svs17.6 GTexel/s
Render Output Units8vs8
Pixel Rate6.2 GPixel/svs4.4 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs1
DVI Connections0vs2
HDMI Connections0vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power15 Wattsvs38 Watts
Recommended PSU--

GPU Features

DirectX12.0vs10.1
Shader Model5.0vs4.1
Open GL4.5vs2.1
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-3110M 2.4GHzvsIntel Core i7-740QM 4-Core 1.73GHz
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1440x900

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce 710M is a entry-level Mobile Graphics Card based on the second revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm Technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF117-N14M-GL which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 775MHz. Additionally, GF117 is built using a 28nm technology.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 15W, it is suited for small laptops.

Performance
GeForce GT 710M is essentially a fast GeForce GT 620M.
Gaming benchmarks indicate its performance is slightly below the older GeForce GT 540M.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce 710M.
GeForce GTS 360M is a fast-middle-class GFX based on the second shader unified architecture.
It's based on the GT 215 Core and offers 96 Shader Processing Units, 32 TMUs and 8 ROPs on a 128-bit memory interface of fast GDDR5, although DDR3 is also supported. The central unit runs at 575MHz and the memory clock operates at up to 900MHz.
It's at heart an overclocked GeForce GTS 260M and should perform slightly better than it.
Today's modern demanding games can be played at medium settings smoothly, using a 720p resolution. Beware that DirectX 11 games aren't supported.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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