Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game GeForce GTX 660 Zotac AMP Edition GeForce GTX 580
Red Dead Redemption 2 106% 98%
Cyberpunk 2077 183% 172%
Doom Eternal 77% 70%
Dragon Ball Z Kakarot 27% 22%
Call of Duty: Modern Warfare 106% 98%
Microsoft Flight Simulator 183% 172%
FIFA 20 10% 6%
Grand Theft Auto VI 215% 203%
Star Wars: Jedi - Fallen Order 183% 172%
Need For Speed Heat 106% 98%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 580 are marginally better than the Nvidia GeForce GTX 660 Zotac AMP Edition.

The GTX 660 has a 274 MHz higher core clock speed and 16 more Texture Mapping Units than the GeForce GTX 580. This results in the GTX 660 providing 34.3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GTX 660 has a 274 MHz higher core clock speed than the GeForce GTX 580, but the GeForce GTX 580 has 24 more Render Output Units than the GTX 660. As a result, the GeForce GTX 580 exhibits a 12 GPixel/s better Pixel Fill Rate than the GTX 660. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GTX 660 was released over a year more recently than the GeForce GTX 580, and so the GTX 660 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GTX 580.

Both GPUs exhibit very powerful performance, so it probably isn't worth upgrading from one to the other, as both are capable of running even the most demanding games at the highest settings.

The GTX 660 has 512 MB more video memory than the GeForce GTX 580, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.

The GeForce GTX 580 has 33.8 GB/sec greater memory bandwidth than the GTX 660, which means that the memory performance of the GeForce GTX 580 is noticeably better than the GTX 660.

The GeForce GTX 660 Zotac AMP Edition has 960 Shader Processing Units and the GeForce GTX 580 has 512. However, the actual shader performance of the GTX 660 is 1067 and the actual shader performance of the GeForce GTX 580 is 791. The GTX 660 having 276 better shader performance is not particularly notable, as altogether the GeForce GTX 580 performs better when taking into account other relevant data.

The GTX 660 transistor size technology is 12 nm (nanometers) smaller than the GeForce GTX 580. This means that the GTX 660 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 580.

The GeForce GTX 580 requires 244 Watts to run but there is no entry for the GTX 660. We would recommend a PSU with at least 600 Watts for the GeForce GTX 580, but we do not have a recommended PSU wattage for the GTX 660.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed1046 MHzvs772 MHz
Boost Clock1111 MHzvs-
ArchitectureKepler GK106-400-A1Fermi GF110-375-A1
OC Potential Poor vs Poor
Driver Support Good vs Poor
Release Date01 Sep 2012vs09 Nov 2010
GPU LinkGD LinkGD Link

Resolution Performance

1366x768 - vs green tick
vs green tick
vs green tick
vs green tick
green tick vs -

GPU Memory

Memory2048 MBvs1536 MB
Memory Speed1652 MHzvs1002 MHz
Memory Bus192 Bitvs384 Bit
Memory TypeGDDR5vsGDDR5
Memory Bandwidth158.6GB/secvs192.4GB/sec
L2 Cache 384 KB vs green tick 768 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units960vs512
Actual Shader Performance51%vs38%
Texture Mapping Units80vs64
Texture Rate83.7 GTexel/svs49.4 GTexel/s
Render Output Units24vs48
Pixel Rate25.1 GPixel/svs37.1 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections0vs0
DVI Connections2vs2
HDMI Connections1vs1
DisplayPort Connections-vs0

GPU Power Requirements

Max Power-244 Watts
Recommended PSU-600 Watts & 42 Amps

GPU Features

Shader Model5.0vs5.0
Open GL4.5vs4.5
Open CL-vs-
Notebook GPUnono

GPU Supporting Hardware

Recommended ProcessorIntel Core i5-3470 3.2GHzvsIntel Core i7-880 Quad 3.06GHz
Recommended RAM8 GBvs8 GB
Maximum Recommended Gaming Resolution1920x1080vs1920x1080

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewGeForce GTX 660 Zotac AMP Edition a special edition of GeForce GTX 660.
The new features include a new cooling system and in terms of overclocking, the base-clock was increased from 980MHz to 1046MHz and the boost clock can now reach 1111MHz, instead of 1033MHz. The memory clock was raised to 1652MHz.
Benchmarks indicate a 5.5% performance when compared to the reference card.
GeForce GTX 580 is a High-End Graphics Card based on the Fermi Architecture.

The Fermi Architecture was first manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU Codenamed GF110-375-A1 which has 16 Stream Multiprocessors activated and thus offers 512 Shader Processing Units, 64 TMUs and 48 ROPs. The Central Unit is clocked at 772MHz.

The GPU accesses a 1.5GB frame buffer of fast GDDR5, through a 384-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 1002Hz.

Power Consumption
With a rated board TDP of 244W, it requires at least a 600W PSU with one available 6-pin and one available 8-pin connectors.

GeForce GTX 580 competes with Radeon HD 6970 and proves to be around 10% faster.

System Suggestions
GeForce GTX 580 is best suited for resolutions up to and including 1920x1080. We recommend a Decent Processor and 8GB of RAM for Optimal Performance.
Recommended CPU
Possible GPU Upgrades
GPU Variants