Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GTX 660 Zotac AMP Edition Radeon HD 4670 512MB
Red Dead Redemption 2 106% 792%
Cyberpunk 2077 183% 1125%
Doom Eternal 77% 667%
Dragon Ball Z Kakarot 27% 450%
Call of Duty: Modern Warfare 106% 792%
Microsoft Flight Simulator 183% 1125%
FIFA 20 10% 375%
Grand Theft Auto VI 215% 1263%
Star Wars: Jedi - Fallen Order 183% 1125%
Need For Speed Heat 106% 792%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 660 Zotac AMP Edition are massively better than the AMD Radeon HD 4670 512MB.

The GTX 660 has a 296 MHz higher core clock speed and 48 more Texture Mapping Units than the HD 4670. This results in the GTX 660 providing 59.7 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GTX 660 has a 296 MHz higher core clock speed and 16 more Render Output Units than the HD 4670. This results in the GTX 660 providing 19.1 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GTX 660 was released over three years more recently than the HD 4670, and so the GTX 660 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the HD 4670 when running the latest games.

The GTX 660 has 1536 MB more video memory than the HD 4670, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 660 also has superior memory performance overall.

The GTX 660 has 133 GB/sec greater memory bandwidth than the HD 4670, which means that the memory performance of the GTX 660 is massively better than the HD 4670.

The GeForce GTX 660 Zotac AMP Edition has 960 Shader Processing Units and the Radeon HD 4670 512MB has 320. However, the actual shader performance of the GTX 660 is 1067 and the actual shader performance of the HD 4670 is 168. The GTX 660 having 899 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 660 delivers a massively smoother and more efficient experience when processing graphical data than the HD 4670.

The GTX 660 transistor size technology is 27 nm (nanometers) smaller than the HD 4670. This means that the GTX 660 is expected to run slightly cooler and achieve higher clock frequencies than the HD 4670.

The Radeon HD 4670 512MB requires 59 Watts to run but there is no entry for the GTX 660. We would recommend a PSU with at least 400 Watts for the HD 4670, but we do not have a recommended PSU wattage for the GTX 660.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed1046 MHzvs750 MHz
Boost Clock1111 MHzvs-
ArchitectureKepler GK106-400-A1R700 RV730 XT
OC Potential Poor vs Poor
Driver Support Good vs Poor
Release Date01 Sep 2012vs10 Sep 2008
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768 - green tick vs green tick -
1600x900
9.1
green tick vs
4.4
1920x1080
7.2
green tick vs
3
2560x1440
5.2
green tick vs
2.1
3840x2160
3.5
green tick vs
1.4

GPU Memory

Memory2048 MBvs512 MB
Memory Speed1652 MHzvs800 MHz
Memory Bus192 Bitvs128 Bit
Memory TypeGDDR5vsGDDR3
Memory Bandwidth158.6GB/secvs25.6GB/sec
L2 Cache 384 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units960vs320
Actual Shader Performance51%vs8%
Technology28nmvs55nm
Texture Mapping Units80vs32
Texture Rate83.7 GTexel/svs24 GTexel/s
Render Output Units24vs8
Pixel Rate25.1 GPixel/svs6 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections0vs1
DVI Connections2vs1
HDMI Connections1vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power-59 Watts
Recommended PSU-400 Watts & 29 Amps

GPU Features

DirectX12.0vs10.1
Shader Model5.0vs4.1
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUnono
SLI/Crossfireyesvsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i5-3470 3.2GHzvsIntel Core 2 Duo E8400 3.0GHz
Recommended RAM8 GBvs4 GB
Maximum Recommended Gaming Resolution1920x1080vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewGeForce GTX 660 Zotac AMP Edition a special edition of GeForce GTX 660.
The new features include a new cooling system and in terms of overclocking, the base-clock was increased from 980MHz to 1046MHz and the boost clock can now reach 1111MHz, instead of 1033MHz. The memory clock was raised to 1652MHz.
Benchmarks indicate a 5.5% performance when compared to the reference card.
Overview
Radeon HD 4670 512MB is a Fast-Middle-Class Graphics Card based on the R700 Architecture.

Architecture
R700 was AMD's Second Unified Shader Architecture.

GPU
It equips a GPU Codenamed RV730 XT which has 4 Compute Units activated and thus offers 320 Shader Processing Units, 32 TMUs and 8 ROPs. The Central Unit is clocked at 750MHz.

Memory
The GPU accesses a 512MB frame buffer of GDDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 800MHz.

Features
DirectX 10.1 Support (10.0 Hardware Default) and support for Crossfire.



Power Consumption
With a rated board TDP of 59W, it requires at least a 400W PSU and it relies entirely on the PCI slot for power meaning no extra connectors are required.

Performance
Gaming benchmarks put its performance somewhat below a GeForce GT 240.
Recommended CPU
Possible GPU Upgrades
GPU Variants
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