Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game NVS 5200M GeForce GT 525M
Halo: Reach 401% 312%
Cyberpunk 2077 2065% 1682%
Red Dead Redemption 2 1476% 1197%
Dragon Ball Z Kakarot 872% 700%
Call of Duty: Modern Warfare 1476% 1197%
Microsoft Flight Simulator 2065% 1682%
Doom Eternal 1255% 1015%
Grand Theft Auto VI 2308% 1882%
FIFA 20 739% 591%
Need For Speed Heat 1476% 1197%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 525M are noticeably better than the Nvidia NVS 5200M.

The NVS 5200M was released over a year more recently than the GeForce GT 525M, and so the NVS 5200M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GT 525M.

The NVS 5200M and the GeForce GT 525M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The GeForce GT 525M has 14.4 GB/sec greater memory bandwidth than the NVS 5200M, which means that the memory performance of the GeForce GT 525M is slightly better than the NVS 5200M.

Both the NVS 5200M and the GeForce GT 525M have 96 Shader Processing Units. Having the same number of SPUs and using the same architecture means that the performance they offer can be compared by looking at the memory bandwidth, Texture and Pixel Rates. In this case, we sadly do not have enough data in this area to complete the comparison.

The GeForce GT 525M requires 23 Watts to run but there is no entry for the NVS 5200M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed625 MHzvs600 MHz
Boost Clock-vs-
ArchitectureFermi GF108Fermi GF108
OC Potential - vs Fair
Driver Support Poor vs Poor
Release Date01 Jun 2012vs05 Jan 2011
GPU LinkGD LinkGD Link

Resolution Performance

1366x768 - vs green tick
1600x900 - vs green tick
1920x1080 - vs green tick
2560x1440 - vs green tick
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs1024 MB
Memory Speed900 MHzvs900 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth14.4GB/secvs28.8GB/sec
L2 Cache 256 KB green tick vs green tick 256 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units96vs96
Actual Shader Performance6%vs6%
Texture Mapping Units-vs16
Texture Rate-vs9.6 GTexel/s
Render Output Units-vs4
Pixel Rate-vs2.4 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections0vs1
HDMI Connections0vs0
DisplayPort Connections-vs-

GPU Power Requirements

Max Power-23 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs5.0
Open GL4.5vs4.5
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended Processor-Intel Core i3-2330M 2.2GHz
Recommended RAM-4 GB
Maximum Recommended Gaming Resolution-1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewNVS 5200M is an entry to middle-class-level business card with support for special drivers that are certified for professional applications like Microsoft Office Suite, Hummingbird Exceed, Lotus Notes, etc.
Based on the Fermi GF108 architecture (same used on mid range GT 525M, GT 540M, GT 630M, etc) but with no driver support for games. Due to its identical specifications but bus width cut in half and no driver support for games, its performance should be a little lower than GeForce GT 525M.
GeForce GT 525M is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 600MHz.

The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 900MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 25W, it is suited for 15" or larger laptops.

Gaming benchmarks put its performance somewhat below a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 525M.
Recommended CPU
Possible GPU Upgrades
GPU Variants