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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GTX 550 Ti WindForce Edition GeForce GT 330
Cyberpunk 2077 515% 2383%
Red Dead Redemption 2 348% 1707%
Dragon Ball Z Kakarot 176% 1015%
Halo: Reach 42% 474%
Microsoft Flight Simulator 515% 2383%
Call of Duty: Modern Warfare 348% 1707%
FIFA 20 139% 863%
Doom Eternal 285% 1454%
Grand Theft Auto VI 584% 2662%
Need For Speed Heat 348% 1707%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 550 Ti WindForce Edition are massively better than the Nvidia GeForce GT 330.

The GTX 550 Ti has a 470 MHz higher core clock speed but 24 fewer Texture Mapping Units than the GeForce GT 330. The lower TMU count doesn't matter, though, as altogether the GTX 550 Ti manages to provide 3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GTX 550 Ti has a 470 MHz higher core clock speed and 8 more Render Output Units than the GeForce GT 330. This results in the GTX 550 Ti providing 15.3 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GTX 550 Ti was released over a year more recently than the GeForce GT 330, and so the GTX 550 Ti is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GT 330.

The GTX 550 Ti has 768 MB more video memory than the GeForce GT 330, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 550 Ti also has superior memory performance overall.

The GTX 550 Ti has 82.1 GB/sec greater memory bandwidth than the GeForce GT 330, which means that the memory performance of the GTX 550 Ti is much better than the GeForce GT 330.

The GeForce GTX 550 Ti WindForce Edition has 192 Shader Processing Units and the GeForce GT 330 has 112. However, the actual shader performance of the GTX 550 Ti is 372 and the actual shader performance of the GeForce GT 330 is 140. The GTX 550 Ti having 232 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 550 Ti delivers a massively smoother and more efficient experience when processing graphical data than the GeForce GT 330.

The GTX 550 Ti transistor size technology is 15 nm (nanometers) smaller than the GeForce GT 330. This means that the GTX 550 Ti is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GT 330.

The GeForce GT 330 requires 75 Watts to run but there is no entry for the GTX 550 Ti. We would recommend a PSU with at least 400 Watts for the GTX 550 Ti and a PSU with at least 300 Watts for the GeForce GT 330. The GTX 550 Ti has been recommended a PSU with 100 Watts more than the GeForce GT 330. The difference is significant enough that the GTX 550 Ti may have an adverse affect on your yearly electricity bills in comparison to the GeForce GT 330.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed970 MHzvs500 MHz
Boost Clock-vs-
ArchitectureFermi GF116-400-A1G92b
OC Potential Poor vs -
Driver Support Poor vs -
Release Date01 Sep 2011vs01 Feb 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768 - green tick vs green tick -
1600x900
6.4
green tick vs -
1920x1080
4.9
green tick vs -
2560x1440
3
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs256 MB
Memory Speed1025 MHzvs510 MHz
Memory Bus192 Bitvs128 Bit
Memory TypeGDDR5vsDDR2
Memory Bandwidth98.4GB/secvs16.3GB/sec
L2 Cache 384 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units192vs112
Actual Shader Performance18%vs7%
Technology40nmvs55nm
Texture Mapping Units32vs56
Texture Rate31 GTexel/svs28 GTexel/s
Render Output Units24vs16
Pixel Rate23.3 GPixel/svs8 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs1
DVI Connections1vs1
HDMI Connections1vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power-75 Watts
Recommended PSU400 Wattsvs300 Watts & 22 Amps

GPU Features

DirectX12.0vs10
Shader Model5.0vs4.1
Open GL4.5vs3.2
Open CL-vs-
Notebook GPUnono
SLI/Crossfireyesvsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-2100 3.1GHz-
Recommended RAM8 GB-
Maximum Recommended Gaming Resolution1600x900-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewGeForce GTX 550 Ti WindForce Edition is a special edition of the upper-middle-class GeForce GTX 550 Ti. See the standard edition's page for more information.
The new features include an increase in the clock from 900MHz to 970MHz and a new cooling system.
Benchmarks indicate a 4.5% performance boost when compared to the reference card..
Some modern demanding games will run at the highest settings using a 1080p resolution but the largest part will have to be played with a 720p resolution to be played optimally.
This Graphics Card needs to be paired with a decent Quad Core CPU.
GeForce GT 330 is a middle-class GFX based on the 2009, 65nm, first-generation unified architecture.
It's based on the G92b Core and offers 112 Shader Processing Units, 56 TMUs and 16 ROPs, on a 128-bit memory interface of standard DDR2. The central unit runs at 500MHz and the memory clock operates at up to 510MHz.
The number of Shaders cannot be compared to GeForce GT 340 due to being based on a different architecture. It's therefore an underclocked GeForce 8800/9800 GT, equipped with a 128-bit bus and that should perform like GeForce 9600 GSO.
Today's modern demanding games will have to be played at medium settings to achieve fluent frame rates. DirectX 11 games aren't supported.
Recommended CPU
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Possible GPU Upgrades
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GPU Variants
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