Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.
Some games cap their frame rates for various reasons. This section holds the data for how to unlock the frame rate cap. Please present the data as concisely as possible using a bullet-pointed list. There should be one instruction per bullet point. At the end, also include possible adverse effects of frame rate unlock, if applicable.
How to unlock Project IGI 's frame rate cap
By default, Project IGI ’s frame rate cap is unlocked, so there is nothing you need to do to unlock it.
The save data location section holds two different types of data: the location of save game files and location of configuration files.
Save game files store game progress and can be used to make backups of progress in a game, or to share your progress with others.
Configuration files can store a number of customisation options, including various graphics settings and custom keybindings, making them an important resource for game tweaks.
For an example of how this data should be presented, please use our Far Cry 5 wiki page as a guide. Please follow this structure in order to avoid your submission from being removed.
The format is as follows:
[Game Name] Save Game Data is located in: [insert file location]
[Game Name] Configuration Files are located in: [insert file location]
Save Data Location for Project IGI
Project IGI Save Game Data is located in: <path-to-game>\pc\config.qvm
Project IGI Configuration Files are located in: <path-to-game>\pc\config.qvm
The graphics settings section holds the data for all of the individual graphics options that can be tweaked in a game. Graphics Settings are distinct from Video Options, which holds data on resolutions, frame rate caps, V-Sync support, etc. Typical Graphics Settings include shadows, texture detail, reflections, ambient occlusion, environmental details, volumetric effects, etc.
Graphics Settings for Project IGI
The Video Options section holds the data for all of the video options that can be tweaked in a game. Typical video options include resolution, frame rate caps, V-Sync support, full screen mode, widescreen support, HDR support etc. In most games, Video Options will be in a separate menu to Graphics Settings
Video Options for Project IGI
This section holds the data for all Audio Settings in a game. This can include surround support, voice chat, volume sliders, and subtitles.
Audio Settings for Project IGI
This section is designed to highlight how accessible games are to those with various types of impairments or needs. Its remit is fairly broad but can include hard of hearing options, colorblind modes, language options, customisable control schemes, or support for unique peripherals.