Project IGI  packshot image
Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.
Project IGI Game Options
Project IGI Information
Publisher Eidos
Developer Eidos
Genre Shooter
Single Player
Multiplayer
Game Engine Information Required
Available on Information Required
Cloud Save / Sync
Mod Support
Customisable Controls
Gamepad Support
FPS Cap Unlocked
Ultrawide Support
Denuvo DRM

How to unlock Project IGI 's frame rate cap

By default, Project IGI ’s frame rate cap is unlocked, so there is nothing you need to do to unlock it.

Save Data Location for Project IGI

  • Project IGI Save Game Data is located in: <path-to-game>\pc\config.qvm
  • Project IGI Configuration Files are located in: <path-to-game>\pc\config.qvm

Graphics Settings for Project IGI

  • Graphics Detail

Video Options for Project IGI

  • Render Device
  • Resolution

Audio Settings for Project IGI

  • Music Volume
  • SFX Volume

Accessibility Options Available in Project IGI

  • Rebindable Controls
  • Gamepad Support
  • Vibration
  • Look Sensitivity
  • Subtitles
  • Language